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-   -   observations v3.0B16b (http://forums.bots-united.com/showthread.php?t=5896)

HuntTheShunt 12-11-2006 21:00

observations v3.0B16b
 
Last version I had installed was r2b46d.

Love the kill all bots when last human dies.

Bots seem to ignore an easy plant
bots seem to stick at spawn on aztec 1.5 maps. Yes I did load the 1.5 over the default 1.6 maps.

Team work is stunning!
Is it possible to make bots respond/move towards a sound that an enemy produces more?

Thanks for all your work on this bot.

KWo 13-11-2006 11:32

Re: observations v3.0B16b
 
Quote:

Originally Posted by HuntTheShunt
Bots seem to ignore an easy plant
bots seem to stick at spawn on aztec 1.5 maps.

I believe these are bugs You wanted to report..

Quote:

Originally Posted by HuntTheShunt
Is it possible to make bots respond/move towards a sound that an enemy produces more?

... and this is an idea You've got after playing. ;)

Ancient 13-11-2006 12:40

Re: observations v3.0B16b
 
Well pbmm does come with de_aztec(CS 1.5).pwf waypoints.

Do you need some remakes?

person135 13-11-2006 17:19

Re: observations v3.0B16b
 
can you play with 1.5 aztec map on cs1.6?

Also, I agree with the bomb planting. The bots really like to avoid an easy plant.

HuntTheShunt 13-11-2006 18:28

Re: observations v3.0B16b
 
Quote:

Originally Posted by person135 (Post 52800)
can you play with 1.5 aztec map on cs1.6?

Also, I agree with the bomb planting. The bots really like to avoid an easy plant.

I only play on 1.5.
1.6 in my view is a dumb down Counter-Strike with pritty pictures. (well stunning graphics)

HuntTheShunt 13-11-2006 18:30

Re: observations v3.0B16b
 
Quote:

Originally Posted by KWo (Post 52791)
I believe these are bugs You wanted to report..


... and this is an idea You've got after playing. ;)

Yes and yes.
Although bug seem harsh ;)

HuntTheShunt 13-11-2006 20:12

Re: observations v3.0B16b
 
Quote:

Originally Posted by Ancient (Post 52792)
Well pbmm does come with de_aztec(CS 1.5).pwf waypoints.

Do you need some remakes?

It that will cure the problem yes please.

Ancient 13-11-2006 22:15

Re: observations v3.0B16b
 
Well the de_aztec with not (cs 1.5) are 1.6 waypoints, you should rename it to like de_aztec (CS 1.6) Then take the (CS 1.5) out of the other one.

Change to means: Rename!
de_aztec -> Change to -> de_aztec (CS 1.6)
de_aztec (CS 1.5) -> Change to -> de_aztec

Do same for inferno, militia and piranisei (I can't spell it).

HuntTheShunt 14-11-2006 21:38

Re: observations v3.0B16b
 
Quote:

Originally Posted by Ancient (Post 52808)
Well the de_aztec with not (cs 1.5) are 1.6 waypoints, you should rename it to like de_aztec (CS 1.6) Then take the (CS 1.5) out of the other one.

Change to means: Rename!
de_aztec -> Change to -> de_aztec (CS 1.6)
de_aztec (CS 1.5) -> Change to -> de_aztec

Do same for inferno, militia and piranisei (I can't spell it).

That is what I have always done.
Effectifly the same
de_aztec -> Move to -> Temp folder
de_aztec (CS 1.5) -> Change to -> de_aztec


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