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observations v3.0B16b
Last version I had installed was r2b46d.
Love the kill all bots when last human dies. Bots seem to ignore an easy plant bots seem to stick at spawn on aztec 1.5 maps. Yes I did load the 1.5 over the default 1.6 maps. Team work is stunning! Is it possible to make bots respond/move towards a sound that an enemy produces more? Thanks for all your work on this bot. |
Re: observations v3.0B16b
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Re: observations v3.0B16b
Well pbmm does come with de_aztec(CS 1.5).pwf waypoints.
Do you need some remakes? |
Re: observations v3.0B16b
can you play with 1.5 aztec map on cs1.6?
Also, I agree with the bomb planting. The bots really like to avoid an easy plant. |
Re: observations v3.0B16b
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1.6 in my view is a dumb down Counter-Strike with pritty pictures. (well stunning graphics) |
Re: observations v3.0B16b
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Although bug seem harsh ;) |
Re: observations v3.0B16b
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Re: observations v3.0B16b
Well the de_aztec with not (cs 1.5) are 1.6 waypoints, you should rename it to like de_aztec (CS 1.6) Then take the (CS 1.5) out of the other one.
Change to means: Rename! de_aztec -> Change to -> de_aztec (CS 1.6) de_aztec (CS 1.5) -> Change to -> de_aztec Do same for inferno, militia and piranisei (I can't spell it). |
Re: observations v3.0B16b
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Effectifly the same de_aztec -> Move to -> Temp folder de_aztec (CS 1.5) -> Change to -> de_aztec |
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