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POD does not shoot this func_breakable
In the map de_vegas there is a window with a func_breakable above the ct spawn area. POD bot will run up to it and stop. They never shoot it to get throught it. Very weird. Here is the info on the entity. Anything weird or dirrerent with this one?
] traceline Tracing a LINE 10000 units forward from player's view angles (-1.3 -89.2 0.0) Detailed trace results: fAllSolid = 0 (plane is valid) fStartSolid = 0 (initial point was NOT in a solid area) fInOpen = 1 (in open space) fInWater = 0 (NOT in water) flFraction = 0.01 (0% completed) vecEndPos = Vector (1678.3, 938.0, -697.6) flPlaneDist = 938.00 vecPlaneNormal = Vector (0.0, 1.0, 0.0) pHit = Entity #71 ("func_breakable") iHitgroup = 0 (nothing - 0) Distance traced: 57.9 Hint: you can specify ignore_monsters and ignore_glass The syntax is: traceline [distance] [ignore_monsters] [ignore_glass] ] printent 71 Printing out entity #71 variable information... (variable name = value (meaning)) pEntity->v.classname = 32044308 ("func_breakable") pEntity->v.globalname = 0 ("") pEntity->v.origin = Vector (0.0, 0.0, 0.0) pEntity->v.oldorigin = Vector (0.0, 0.0, 0.0) pEntity->v.velocity = Vector (0.0, 0.0, 0.0) - Length 0.000 - Length2D 0.000 pEntity->v.clbasevelocity = Vector (0.0, 0.0, 0.0) - Length 0.000 - Length2D 0.000 pEntity->v.movedir = Vector (0.0, 0.0, 0.0) pEntity->v.angles = Vector (0.0, 0.0, 0.0) pEntity->v.avelocity = Vector (0.0, 0.0, 0.0) - Length 0.000 - Length2D 0 pEntity->v.punchangle = Vector (0.0, 0.0, 0.0) pEntity->v.v_angle = Vector (0.0, 0.0, 0.0) pEntity->v.endpos = Vector (0.0, 0.0, 0.0) pEntity->v.startpos = Vector (0.0, 0.0, 0.0) pEntity->v.impacttime = 0.000 pEntity->v.starttime = 0.000 pEntity->v.fixangle = 0 (nothing) pEntity->v.idealpitch = 0.000 pEntity->v.pitch_speed = 0.000 pEntity->v.ideal_yaw = 0.000 pEntity->v.yaw_speed = 0.000 pEntity->v.modelindex = 39 pEntity->v.model = 32044396 ("*38") pEntity->v.viewmodel = 0 ("") pEntity->v.weaponmodel = 0 ("") pEntity->v.absmin = Vector (1646.0, 932.0, -738.0) pEntity->v.absmax = Vector (1714.0, 940.0, -622.0) pEntity->v.mins = Vector (1647.0, 933.0, -737.0) pEntity->v.maxs = Vector (1713.0, 939.0, -623.0) pEntity->v.size = Vector (66.0, 6.0, 114.0) pEntity->v.ltime = 0.000 (current time is 68.600) pEntity->v.nextthink = 0.000 (current time is 68.600) pEntity->v.movetype = 7 (MOVETYPE_PUSH) pEntity->v.solid = 4 (SOLID_BSP) pEntity->v.skin = 0 ("") pEntity->v.body = 0 ("") pEntity->v.effects = 0 () pEntity->v.gravity = 0.000 (fraction /1 of normal) pEntity->v.friction = 0.000 pEntity->v.light_level = 0 pEntity->v.sequence = 0 ("") pEntity->v.gaitsequence = 0 ("") pEntity->v.frame = 0.000 (position /255 of total in sequence) pEntity->v.animtime = 0.000 (current time is 68.600) pEntity->v.framerate = 0.000 (times normal speed) pEntity->v.controller = {0, 0, 0, 0} pEntity->v.blending = {0, 0} pEntity->v.scale = 0.000 pEntity->v.rendermode = 0 (kRenderNormal) pEntity->v.renderamt = 0.000 pEntity->v.rendercolor = Vector (0.0, 0.0, 0.0) (RGB) pEntity->v.renderfx = 0 (kRenderFxNone) pEntity->v.health = 1.000 pEntity->v.frags = 0.000 pEntity->v.weapons = 0 (00000000000000000000000000000000) pEntity->v.takedamage = 1.000 (DAMAGE_YES) pEntity->v.deadflag = 0 (DEAD_NO) pEntity->v.view_ofs = Vector (0.0, 0.0, 0.0) pEntity->v.button = 0 () pEntity->v.impulse = 0 pEntity->v.chain = NULL pEntity->v.dmg_inflictor = NULL pEntity->v.enemy = NULL pEntity->v.aiment = NULL pEntity->v.owner = NULL pEntity->v.groundentity = NULL pEntity->v.spawnflags = 0 pEntity->v.colormap = 0 (0x0) pEntity->v.team = 0 pEntity->v.max_health = 0.000 pEntity->v.teleport_time = 0.000 pEntity->v.armortype = 0.000 pEntity->v.armorvalue = 0.000 pEntity->v.waterlevel = 0 (not in water) pEntity->v.watertype = 0 pEntity->v.target = 0 ("") pEntity->v.targetname = 0 ("") pEntity->v.netname = 0 ("") pEntity->v.message = 0 ("") pEntity->v.dmg_take = 0.000 pEntity->v.dmg_save = 0.000 pEntity->v.dmg = 0.000 pEntity->v.dmgtime = 0.000 (current time is 68.600) pEntity->v.noise = 0 ("") pEntity->v.noise1 = 0 ("") pEntity->v.noise2 = 0 ("") pEntity->v.noise3 = 0 ("") pEntity->v.speed = 0.000 pEntity->v.air_finished = 0.000 pEntity->v.pain_finished = 0.000 pEntity->v.radsuit_finished = 0.000 pEntity->v.pContainingEntity = Entity #71 ("func_breakable") pEntity->v.playerclass = 0 pEntity->v.maxspeed = 0.000 pEntity->v.fov = 0.000 pEntity->v.weaponanim = 0 pEntity->v.pushmsec = 0 pEntity->v.bInDuck = 0 (FALSE) pEntity->v.flTimeStepSound = 0 (current time is 68.600) pEntity->v.flSwimTime = 0 (current time is 68.600) pEntity->v.flDuckTime = 0 (current time is 68.600) pEntity->v.iStepLeft = 0 pEntity->v.flFallVelocity = 0.000 pEntity->v.gamestate = 0 pEntity->v.oldbuttons = 0 pEntity->v.groupinfo = 0 pEntity->v.iuser1 = 0 pEntity->v.iuser2 = 0 pEntity->v.iuser3 = 0 pEntity->v.iuser4 = 0 pEntity->v.fuser1 = 0.000 pEntity->v.fuser2 = 0.000 pEntity->v.fuser3 = 0.000 pEntity->v.fuser4 = 0.000 pEntity->v.vuser1 = Vector (0.0, 0.0, 0.0) pEntity->v.vuser2 = Vector (0.0, 0.0, 0.0) pEntity->v.vuser3 = Vector (0.0, 0.0, 0.0) pEntity->v.vuser4 = Vector (0.0, 0.0, 0.0) pEntity->v.euser1 = NULL pEntity->v.euser2 = NULL pEntity->v.euser3 = NULL pEntity->v.euser4 = NULL Here is a screen shot. http://home.mindspring.com/~austinbots/de_vegas.jpg |
Re: POD does not shoot this func_breakable
Well, I don't understand, on de_vegas they don't shoot glass or wood, but in maps that I waypoint they do. hmmmm.
hmmmm that screenshot is very wierd. Maybe they aren't getting close enough to the breakable window. |
Re: POD does not shoot this func_breakable
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