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Trenches05 waypoints now available for comments (beta stage 2)
With the bindlestiff busy not much has been happening, so I thought another beta map might help wake things up a bit.
I have finally advanced the Trenches05 waypoints to beta status. All comments welcome. DESCRIPTION: This is a small square map good for older machines, tested for 6-8 bots per team. The map consists of trenches, 2 ammo bunkers, a CP and a flag. Axis have to blow the ammo/side doors to get to the ammo. If both ammo piles blown axis wins. The small size of the map means you are never far from the action. BOT TEAMS: The included bot file is 6 on 6 plus a random with Axis having a mg42 and Allies having a panzer. To play 8 on 8 just add an Allied mg42 and an Axis panzer. DOWNLOAD: The 0.03 waypoints are available here. and you can find a link for the map on my website here. If you can't access them post a note and I will attach the files to this thread. - - - And for you waypointers: Ok this was the first map I worked on this summer so the node numbering is not so sequential but that don't matter. I believe I have minimised the engr stickies that were holding this map back, but If you see any axis engrs going zombie please report back. thx. Team balance has tested good using campaign cvars, but one possible change could be to spawn one Allied bot closer to the 2nd ammo bunker area. Additionally I have not disabled the play for the flag when the first ammo pile is blown since it gives something for the other classes to do. Any other ideas welcome. |
Re: Trenches05 waypoints now available for comments (beta stage 2)
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Re: Trenches05 waypoints now available for comments (beta stage 2)
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OK the release is out; This will also be posted to my website and in the hands of the (file-beastmaster) bindlestiff shortly.
Few changes, some tweaks, Even tested 13 on 13 (don't do it axis can never blow ammo pile 1, but its fragging fun). |
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