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bot_quota_match
I need a feature the bots have in cz.
The setting is bot_quota_match n What it does is create n number of bots for every human player. I like to run my server with human all on one side playing against 6 bots each human. So as humans join/leave the server the correct number of bot is always there. Another cz bot feature that would be helpful is bot_join_team t/c/any They way it would work is whenever a bot is created this cvar is checked first and if it is set to t or ct, the bot is created for the team specified in the cvar regardless of the team specified in the addbot command. (why do all of my posts show up with a green background?) |
Re: bot_quota_match
I'm not sure, but this probably You can get using mEAn. The worse thing is this - botmeister stopped develop it, so the latest mEAn isn't compatible with V3 pb mm (splorygon decided to change the command addbot into add...) Or maybe someone can get the sources of mEAn and fix it?
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Re: bot_quota_match
Quote:
1) I don't like to run a lot of stuff on my server. I run JUST one instance of the DS CZ server, mm 1.19 podbot and one of my mm plugins. So I hate to add a lot of complexity and trouble just to get one simple feature. 2) Even if we use 3rd party things like mean they get outdated which causes problems. Looks like mean is no exception. Ideally the BOT would have all of the most basic, necessary features to effectively run a server. This is a really needed feature to keep a bot server running automatically. A first look at the soruce it seems pretty easy to implement. Let me get things setup here and I will take a look at adding it myself and then send you diff of the files changed! TX! |
Re: bot_quota_match
If You will be adding this stuff - don't forget to keep and check if also auto add/kick bot function is working if Your stuff with bot_quota_match is off. Auto add/keep must be defualt function (like the people are used to have it), then - for example if Your cvar is > 0, auto add/kick must be off. But always pb_minbots should have the highest priority. pb_maxbots - in this case when Your cvar is grater than 0, it will limit really the amount of bots (in auto add/kick bot function it limits the amount of bots and human players together). This is the specyfication You need to keep to don't break the current work. In any case You need to test Your dll with Your cvar equal to zero to be sure the old functions aren't broken.
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Re: bot_quota_match
Thanks for the reminder KWo.
I will test everything well and coordinate the changes with you! |
Re: bot_quota_match
This has been implemented by KWo!
When you set this pb_bot_quota_match n n bots for each human will be added to the server. Thanks KWo! |
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