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-   -   transmitter-waypointer need help (http://forums.bots-united.com/showthread.php?t=5676)

frank 04-09-2006 09:30

transmitter-waypointer need help
 
1 Attachment(s)
hello,everyone here again!:) i had tried to fix my waypoint files for transmitter according to the bindlestiff's friendly advice.Unfortunately:unsure: ,the problems have not been properly finished yet. (plz check my upload files mapname:transmitter)
first,i made nodes connected after the bridge built with aiscript and i disconnect the nodes in the map,then you will see that the bot never jumping to the river but engineer bot did nothing just standing at spawn area,it didn't built the bridge until axis engineer destroyed the bridge which i built at the beginning of match.i think maybe my aiscript lead to this problem,but which part of aiscript was wrong??!!
second,it seemed that the problem which engineer not leaving the bridge was solved after disabling action #92 and setting minor_construct on mg42,but the allies engineer always rushed into the tunnel to built CP instead of using the path to dynamite planted at the barricade??
third,At the grate door,the allies engineer always ignored action #11(construct major_planted) and try to get through it uselessly,i have disabled action #92 and decreased the radius of the action #11 and deleted some scripts at the grate door in aiscript,i wonder if i should rewriter the scripts about the grate door?!
i still got confused why my computer crashed when i was editing waypoint files,i had changed com_hunkmegs 56 to 128 but after editing on the map about 30 min or longer, it crashed merciless.maybe too many useless nodes were the problem,how do i clear the useless nodes completly??:unsure:
About the bugs including The radii of nodes, MG42 camps, Axis team doors so on,i was going to debug one by one,so don't worry,i will keep up the work with my spare time.
BTW,i have test the bindlestiff 's waypoints,it run very well.
congratulation,the bindlestiff !!! :chef:

TomTom 04-09-2006 17:27

Re: transmitter-waypointer need help
 
Nice to see you still interested and working at it.:)
After testing, it looks like the the command post priority is confusing the allied engineer. At a guess the engineer is looking for the command post and with no node connections it some how gets confused. Why i don't know. Tried improving the paths to the bridge, adding roams even a route-altroam but the only 2 things that worked were
Quote:

// AI script for Transmitter
// Created by: frank
// Last modified: 9/01/06

bot_SightDist 3000 //how far the highest skill bot can see on this map

spawnflag_is_priority 1 //should bots focus on spawnflags?

cmdpost_is_priority 0 //are cmdposts critical on this map?

construct_is_priority 1 //should engs focus more on constructibles

map_has_vehicle 0 //does this map have a tank or a train?
--- OR ---

changing the goal for the allies building the command post to 1
Quote:

\action_goal 8 1
Myself I would recommend the second option.

BTW proper goalnum sequencing should help with your barrier vs command post problem.

craig 02-07-2007 18:24

Re: transmitter-waypointer need help
 
1st June 2007

I have picked up this over the weekend and have a playable version.

I am endevouring to organise it to be uploaded for comment and test play.

Game has had to be scoped down a bit, as much of it aren't primary objective or actions that the bots can perform.

But I will post it up soon, and let you have a look.:devil2:


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