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Request: aim_ak-colt,de_buzzkill,fy_buzzkill2005
hi
so you think iīm a little stupid to google, nono i know there are waypoints for aim_ak-colt, but there is a thing i donīt like on that waypoints... All the time the bots rush over to the others side, is it realizable that they only run around on there side? That would be great!:):thumbsup: here ist the map: Download And i have two more maps from buzzkill without bots, but we like this maps very, it would be fine, when anyone can make the waypoints for this 2 maps :) de_buzzkill fy_buzzkill2005 ps: sorry for my bad english :wacko: qsush edit. can anyone please update the thread title? doesnīt work... :/ |
Re: Request: aim_ak-colt
If another person waypointed the map it would turn out to be similar or exactly the same results.
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Re: Request: aim_ak-colt
okay
but can anyone make waypoint for fy_buzzkill2005 http://www.ajvs-clan.de/cstrike/maps...zzkill2005.bsp that would be great! |
Re: Request: aim_ak-colt
http://www.cfegames.com/maps.php?id=fy_buzzkill2005
I didn't waypoint the elevator or track to make the player speedily go up on the corner balcony, the bots wouldn't understand how to do it. I'll test somethings, but for now I got most of it waypointed and the bot's work pretty well with the map. |
Re: Request: aim_ak-colt
thank you :)
hmm when i would have a waypoint for fy_gardenworld http://www.ajvs-clan.de/cstrike/maps/fy_gardenworld.bsp i have waypoints for the complete mapcycle... that would be great!:) you think you can do that for me too?:blush: |
Re: Request: aim_ak-colt
Quote:
http://filebase.bots-united.com/inde...category&id=24 If You do it correctly - they shouldn't have the problem with using elevator. :P |
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