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-   -   can't load path info for map transmitter Aboring (http://forums.bots-united.com/showthread.php?t=5482)

frank 07-07-2006 13:18

can't load path info for map transmitter Aboring
 
i decided to waypoint one of my favorite map which name transmitter.
first,in the node editor,i placed some nodes,added actions,/node_save,close ET.Second, i modified some stuff in fritz waypoint tool,saved fixed waypoint file.and saw two files in \fritzbot\bots\maps,one was previous file,the other was fixed one.i deleted previous one.
but After i run Fritz,loading the map,i found no waypoint file loaded!!in the console,saying:
Error:can't load path info for map transmitter Aboring!!!!!
Warning:no script file found for this map!!
couldn't exec configs/transmitter.cfg
i really get confused about this.it seems that *.nav files need some script to serve a function after editing with fritz waypoint tool,but no opiton for write script or configs in fritz waypoint tool.so what should i do now??0_o

TomTom 07-07-2006 15:50

Re: can't load path info for map transmitter Aboring
 
Look at the ascript files for another map in the path of fritzbot\bots\script to see how they are written. You will need to write up a basic one to continue waypointing.

Open the pk3 for transmitter with some zip tool extract the transmitter.script into fritzbot\maps.
In time you may want to edit this script file but as-is it should be OK to start (try diffing say the pk3'ed fueldump.script and the fritzbot\maps\fueldump.script to see the sort of things that get changed in the script file.
)
BTW the 'missing' configs file is not critical.

the bindlestiff 07-07-2006 17:15

Re: can't load path info for map transmitter Aboring
 
You have one error and two warnings here. The error is that fritzbotET cannot find "transmitter.nav" -- this is caused by a wrong or mispelled name for the .nav file or it has been placed in the wrong folder. Does the "transmitter" map have additional parts to its name like "tranmitter_beta" or "transmitter_et" that you may have missed?

The script file the error message refers to is the <mapname>.aiscript file. It does not cause the "not found" error and you can waypoint without it. See the ET Wiki for a description at http://wiki.bots-united.com/index.ph..._ET#AI_Scripts

To get rid of the script error, open your text editor, write the statement "#EOF", save it as "transmitter.aiscript" and place in the folder "fritzbot/bots/scripts".

The "transmitter.cfg" file is not necessary and you can ignore the warning as TomTom has mentioned.

the bindlestiff 07-07-2006 22:23

Re: can't load path info for map transmitter Aboring
 
I thought of something else while I was riding my bicycle this morning. Do you have your system set to "pure server?" ET requires that all files be enclosed inside a *.pk3 file to be recognized. If you are waypointing, your files will be in folders under the fritzbot folder and for ET to accept them, you must NOT have the "pure" restriction enabled.

The solution is to put the statement seta sv_pure = "0" in your autoexec.cfg OR set Pure Server to "NO" when you set up your game within ET from HostGame/Advanced/Admin/.

frank 08-07-2006 05:41

Re: can't load path info for map transmitter Aboring
 
i followed the advice to type/sv_pure 0 then /devmap transmitter and restart the map,the problem was solved.Thx the bindlestiff and TomTom,i will go on waypointing!!:)

420Blunt 08-07-2006 06:54

Re: can't load path info for map transmitter Aboring
 
Just so you know before you get too far into transmitter. There's no button support for the bots to rotate the antenna. What you could do though is have the antenna rotate when the allies secure the modification kit, that'll have to be done in the map script.

frank 09-07-2006 08:40

Re: can't load path info for map transmitter Aboring
 
420Blunt:
of course i will.the antenna rotate would be scripted if i couldn't find any ways instead of the button function. thank you for your warning,anyway.:)


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