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-   -   Starting waypointing (http://forums.bots-united.com/showthread.php?t=5320)

Ancient 28-05-2006 18:14

Starting waypointing
 
I'm starting waypoint now, so I can have cs_militia the best waypointed map :)

Quote:

Originally Posted by soulfather
// Waypoint binds
mp_timelimit 0
mp_roundtime 10
mp_startmoney 16000
developer 1; echo You look absaroutely marvelous today SoUlFaThEr; developer 0

name SoUlFaThEr

//Turn on Waypoint Editor
wpmenu;menuselect 9;menuselect 1

//G = Main Menu
bind "g" "wpmenu"

//O = Waypoint Add Menu
bind "o" "wpmenu;menuselect 1"

//P = Waypoint Delete, and answering YES to "Are you sure?"
bind "p" "wpmenu;menuselect 2;menuselect 1"

//Ü = Pathwaypoint Add
bind "[" "wpmenu;menuselect 5"

//* = Pathwaypoint Delete, and answering YES to "Are you sure?"
bind "]" "wpmenu;menuselect 6;menuselect 1"

//H = Flagmenu
bind "h" "wpmenu;menuselect 4"

//L = Waypoint Setradius Menu
bind "l" "wpmenu;menuselect 3"

//K = Auto Path Max Distance Menu
bind "k" "wpmenu;menuselect 9;menuselect 6"

Created w.cfg and none of these binds work, and I tried in console wpmenu and waypoint on, none of them work.
Maybe there are new buttons for them?

I looked int he pbot docs checked bot waypoints1 &2.html files, still didn't answer my questions, and I opened the docs waypoints file and still didn't get any answers from it.

Is there like another system of files, I need to add to my pbot folder?

[NvT]_KaszpiR_ 28-05-2006 18:41

Re: Starting waypointing
 
pb wpmenu

write in the console pb and you see decsription., it is changed in v3.0

KWo 28-05-2006 21:24

Re: Starting waypointing
 
Quote:

Originally Posted by readme.txt in podbot folder of All-In-One
The bot settings are cvars now (since V3) - read more in podbot.cfg.
The "addbot" command has been changed into "add" command (but the syntax
is not changed). All podbot command need to use "pb" prefix in front of them.
Also those for waypointing. Examples:
pb add
pb wpmenu
pb menu

The people are just too lazy to read anything. But I believe You probably lost more time by posting this topic than You would loose it because of reading that readme I placed there... :(

Ancient 28-05-2006 21:59

Re: Starting waypointing
 
Quote:

// Waypoint binds
mp_timelimit 0
mp_roundtime 10
mp_startmoney 16000
developer 1; echo You look absolutely marvelous today SoUlFaThEr; developer 0

name CFE_AnCiEnT__

//Turn on Waypoint Editor
pb wpmenu;menuselect 9;menuselect 1

//G = Main Menu
bind "g" "pb wpmenu"

//O = Waypoint Add Menu
bind "o" "pb wpmenu;menuselect 1"

//P = Waypoint Delete, and answering YES to "Are you sure?"
bind "p" "pb wpmenu;menuselect 2;menuselect 1"

//Ü = Pathwaypoint Add
bind "[" "pb wpmenu;menuselect 5"

//* = Pathwaypoint Delete, and answering YES to "Are you sure?"
bind "]" "pb wpmenu;menuselect 6;menuselect 1"

//H = Flagmenu
bind "h" "pb wpmenu;menuselect 4"

//L = Waypoint Setradius Menu
bind "l" "pb wpmenu;menuselect 3"

//K = Auto Path Max Distance Menu
bind "k" "pb wpmenu;menuselect 9;menuselect 6"


So I'm assuming that this would be correct?

Ancient 30-05-2006 04:56

Re: Starting waypointing
 
Why would it say No Path Found?

and I don't know how to goal a AWP map.

I got most ladders working, and I messed up the ladder in Cs_militia in the back next to the T spawn area badly.

And the bot's walk around like zombies and crap, they go to the next node and stop jump a little then the next node.

I would send you the waypoint, but I don't want someone else to put their waypoints created by on it :P

The Storm 30-05-2006 18:24

Re: Starting waypointing
 
Quote:

Originally Posted by Ancient
Why would it say No Path Found?
and I don't know how to goal a AWP map.

No Path Found you can fix when you connect all the waypoints with paths correct. When you try to save, it must give you witch waypoint is not connected correct. On the AWP maps you can place the goal waypoints maybe on top of the weapons that are droped on the map.

Maybe the the leadder waypoints don't work correct because again wrong path connections. Read the documentation and you will understand how to make waypoints correct.

Ancient 31-05-2006 02:48

Re: Starting waypointing
 
Thank you, now I have another problem.

Mainly the no path found was because some NR's had the same Nr number

like 640 3 other nodes had same nr 640's etc...

Everytime I go up on a second floor or tunnel to make nodes, the nr's are different until I go up a floor or something and then I go back, all the Nr's are the same number.
What am I doing wrong? are second floor nodes not accepted in aim maps?

Ancient 31-05-2006 04:08

Re: Starting waypointing
 
I don't understand what this means,
"Having problems withh Nr.0 to Nr.38, it happens alot, and it bugs me alot when on different levels (floors).

Ancient 31-05-2006 05:27

Re: Starting waypointing
 
This is the map I'm talking about, aim-ak_colt3.bsp and aim_awp3.bsp

I made the waypoints, normal ground ones are fine. I tried to make the second floor, I got a bot to go on the second floor once, but the waypoints would say they were bad nodes, and make all the other nodes useless. I don't understand what's going on, maybe you can help me out on this one. (not finished with ground work :P)

http://www.cfe-clan.com/podbot/ancie...pointstest.zip
Extract to SteamApps/<username>/Counter-strike/Cstrike folder

I also am assuming that you cannot have two seperate groups of nodes, like one side T and other CT and nothing connecting them, because I am trying to waypoint 1337_awp, and haveint a hell of a time doing it. Always some problem with nodes keep getting same Nr. Number.

And KWo I haven't checked out that map awp_city because I thought it was for cs1.6 :P
Just found the nav file :P

The Storm 31-05-2006 14:49

Re: Starting waypointing
 
Reading the documentation for 30-40 mins it will save you 2-3 days of self learning.
Waypoint Basics
Waypoint Advanced
Read that and I'm sure that you will get how all work. :)


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