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Question about pm tools and func_wall
I am using the PM tools plugin to locate certain map objects like doors and stuff.
I would like to have PM tools give me the model index to func_wall but it seems to skip them. The trace line doesn't hit anything. They are valid entities in the map, brush based entities. Anyone know how I can hack pm tools to give me the model index of func_wall? tx. And tx PM for a great utility. Edit: Ok I found a topic releated to my question: http://forums.bots-united.org/showthread.php?t=2303 And I am now printing the model numbers of func_wall within 100 units of me. But I was wonderign if there was a way to point at a func_wall and get its model number... |
Re: Question about pm tools and func_wall
maybe this topic have some related too, maybe...
http://www.amxmodx.org/forums/viewtopic.php?p=180179 |
Re: Question about pm tools and func_wall
Try tweaking the TraceLine parameters, or if you're stuck, force a FL_WORLDBRUSH flag on every func_wall that is spawned (hook that at Spawn_Post). TraceLines usually stop on world brushes... that's why the early POD-bots couldn't look through certain types of glass. To have this problem fixed, I had to clear that flag out of every transparent entity.
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