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-   -   Question about pm tools and func_wall (http://forums.bots-united.com/showthread.php?t=4629)

Austin 30-10-2005 08:36

Question about pm tools and func_wall
 
I am using the PM tools plugin to locate certain map objects like doors and stuff.

I would like to have PM tools give me the model index to func_wall but it seems to skip them. The trace line doesn't hit anything. They are valid entities in the map, brush based entities.

Anyone know how I can hack pm tools to give me the model index of func_wall?

tx.

And tx PM for a great utility.

Edit:
Ok I found a topic releated to my question:
http://forums.bots-united.org/showthread.php?t=2303

And I am now printing the model numbers of func_wall within 100 units of me. But I was wonderign if there was a way to point at a func_wall and get its model number...

Ical 01-12-2005 23:01

Re: Question about pm tools and func_wall
 
maybe this topic have some related too, maybe...
http://www.amxmodx.org/forums/viewtopic.php?p=180179

Pierre-Marie Baty 05-12-2005 06:12

Re: Question about pm tools and func_wall
 
Try tweaking the TraceLine parameters, or if you're stuck, force a FL_WORLDBRUSH flag on every func_wall that is spawned (hook that at Spawn_Post). TraceLines usually stop on world brushes... that's why the early POD-bots couldn't look through certain types of glass. To have this problem fixed, I had to clear that flag out of every transparent entity.


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