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About map change crash
I was reading the site and saw this,
"One of the worst bugs is the "g_log" bug. For whatever reason, if g_log is set to any value, the game will crash at map change. To solve this issue in the short term, set g_log to nothing. You can do this in the console, or by opening "wolfconfig_mp.cfg" in your Fritzbot directory and setting it to "" there." I had a problem with map change crash with my mod, I was just curious if you figured out what was causeing that. Thanks, S4NDM4NN |
Re: About map change crash
I'll let you know as soon as I find out whats going on. :)
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Re: About map change crash
Thanks alot, I removed/changed the logs alot so they were easier to read maybe that's my problem 9_9
S4NDM4NN |
Re: About map change crash
No, it appears to be a bug in the code. I'm going to be looking at it later tonight, and I'll let you know what I find.
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Re: About map change crash
Well i figured out where i had a problem at :D. I had it trying to do stuff on a file that didnt even exist oops. This probably isnt where your mistake is though lol.
S4NDM4NN |
Re: About map change crash
Heh, actually its fairly close - I was trying to do stuff with a file that had been closed, and the effect was the same. :P ;)
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Re: About map change crash
yea that will do it :D
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