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Checkpoint Actions
Hey Mal, whenever i set an action to value 2 to make it a Capture flag action the action node isn't visible like it should be. Is this suppose to be liek this or am i missing something? It does have the correct Entity number as well.
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Re: Checkpoint Actions
Nevermind, i had node_vis set to 4 because i was pathing Chateau and forgot to set it back, my bad. :D
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Re: Checkpoint Actions
Working on destruction?? One of my favs. :)
BTW: I'm only supporting the "CP only" maps (Trench, destruction, etc), no dual obj/cp support this version (if ever). |
Re: Checkpoint Actions
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I will also be sending the first 3 sections of the tutorial next week sometime as well so you and CrapShoot can go over that. It's looking pretty good so far. :) |
Re: Checkpoint Actions
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Kewl - I was going to ask you guys about sf_cobra, since I liked it, and it would add to the CP maps count. :) |
Re: Checkpoint Actions
was it bk_forest Denny?
Trench is done. I'll send it out tommorow. |
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No, wasn't bk_forest, i ended up finding it last night it was cp_town. The problem with that though is there's a fence the allies need to go through and the only way for them to do so is by nading the boards that block it off. So that'll have to wait for now, but i will do it later on down the road. |
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