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AdminMOD: Where to start?
Howdy all,
I've set up my own dedicated server on my network (CS:S), and am looking for an Admin MOD to add to it. The problem is, most admin mods for source use SteamID's for admin access. Since the SteamID will be the same, I'm thinking of writing my own. I'm not new to Half Life MODs, as I was quite familiar with the HL-1 SDK. I'm wanting a few things from anyone who can help :) 1) A link to somewhere to download the basic files I would need to build a Counter-Strike MOD (just the basic up-to-date SDK). 2) A few hints on methods to verify admins. 3) A few threads on the inner workings of the Source Engine. I'd like to be able to perform actions like in 1.6 and lower, such as glowing, noclip, TE_EFFECTS (such as sparks), etc.. Ta in advance all :D chem |
Re: AdminMOD: Where to start?
I dunno adminmod my self but Amxmodx can register users/admins also by name, password or IPaddress.
So maybee switch to amxmodx :) quote from amxmodx users.ini Quote:
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Re: AdminMOD: Where to start?
Hey Shrike,
Ta, but I was kinda wanting to code my own. I'm familiar with the old SDK, but I want a link to the new SDK, and maybe some links to resources about the Source Engine (and maybe some HL-2 coding tutorials). PS. Sorry if this was in the wrong forum Pierre :P chem |
Re: AdminMOD: Where to start?
You must buy Half-Life 2 to have the source sdk.
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Re: AdminMOD: Where to start?
Quote:
BTW - Bailopan (one of AMX MOD X founders and project leader) was working on SourceMod (I guess with similar functionality as AMX MOD X has), but it isn't yet released. AFAIK there is already released Metamod Source by the same team, but releasing SourceMod (because of this) has been delayed. |
Re: AdminMOD: Where to start?
Ta KWo, thats what I wanted. I'm wanting to get back into the whole Half-Life MOD/bot coding thing. I'll get started tomorrow. :)
Ta, chem |
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