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-   -   Stock Maps (http://forums.bots-united.com/showthread.php?t=3903)

The Ghost 28-04-2005 20:51

Stock Maps
 
Here are the remaining maps that will need to be waypointed first:

mp_assault
mp_base
mp_castle
mp_chateau
mp_dam
mp_depot
mp_ice
mp_keep
mp_rocket
mp_sub
mp_tram
mp_village

We should probably figure out which waypointers are doing which maps at some point so we don't have people working on the same map. Maybe even split them up evenly, or something along those lines.


The first one I'm planning on doing is mp_assault.

Also, Mal, are we going to need to make a seperate waypoint for the maps to work in checkpoint mode? I figure since the layout of the map is different, we probably will.

Denny 28-04-2005 21:38

Re: Stock Maps
 
You got mp_dam on there twice, lol.

I'll take...

mp_castle
mp_keep
mp_sub (a challenge because bots + water don't mix :D)

I'll also take a couple others depending on how long it takes me to finish the above, or if nobody else is doing a few.

I thought only a few Stock maps come with CP versions?

CrapShoot 29-04-2005 01:28

Re: Stock Maps
 
i'll do Ice and Village if nobody minds

The Ghost 29-04-2005 02:39

Re: Stock Maps
 
Quote:

Originally Posted by Denny
You got mp_dam on there twice, lol.



I thought only a few Stock maps come with CP versions?

They do, but i figured we might as well do both so all the maps work on all game modes


i guess i'll do:

mp_assault
mp_base
mp_chateau
mp_depot

whatever's left i'll do, if nobody gets to them before me.

Also, i'm thinking once we start on the custom maps, we should make a sticky thread here and post which maps we are doing at the time. that way we are never doing the same maps.

Maleficus 29-04-2005 05:48

Re: Stock Maps
 
Quote:

Originally Posted by The Ghost
Also, i'm thinking once we start on the custom maps, we should make a sticky thread here and post which maps we are doing at the time. that way we are never doing the same maps.

Excellent idea.


As a note: maps like mp_tram probably won't be supported this version.

ATM, the bots don't understand the tram or elevators, so maps with either will have to wait.

CP support will need to be worked out and addressed. ATM, the script system assumes the map is always OBJ, and the trick is somehow getting one path file to work with 2 different gametypes (which have different goals).

Also, some popular CP maps only work in OBJ mode, (sf_cobraB3 is a good example), which makes things all that more complicated.

I'm tempted to say: "lets worry about OBJ for now, and then dual support later".

But, hey - I'm a lazy guy. :P

Denny 29-04-2005 17:56

Re: Stock Maps
 
Quote:

Originally Posted by Maleficus
As a note: maps like mp_tram probably won't be supported this version.

You could still waypoint it though, just lay waypoints that don't use the Trams and just update it when they do support them. I suppose you mean the bots don't work with script movers in other words, such as elevators and such?

I had a really good (as far as i know) idea on how to support script movers. I don't know how logical or even doable it is, but if you want to hear what i had in mind let me know.

Maleficus 30-04-2005 07:23

Re: Stock Maps
 
Quote:

Originally Posted by Denny
You could still waypoint it though, just lay waypoints that don't use the Trams and just update it when they do support them. I suppose you mean the bots don't work with script movers in other words, such as elevators and such?

I had a really good (as far as i know) idea on how to support script movers. I don't know how logical or even doable it is, but if you want to hear what i had in mind let me know.


True.

I'm always open to ideas. :)

Denny 30-04-2005 10:55

Re: Stock Maps
 
Quote:

Originally Posted by Maleficus
True.

I'm always open to ideas. :)

Okay, i'll type it up, it's gonna take alot to explain, and may not fit into how your scripting system works or whatever but it should give you a rough idea (provided it's doable).

CrapShoot 01-05-2005 19:10

Re: Stock Maps
 
I think that the source has an ai function called idle that may be helpful in adding support for movers. From what I remember, it takes time as an argument.

Also, I think there is one called patrol that takes nodes / waypoints as arguments...

The logic must be in there somewhere in the SP source as they have 2 bots use the Tram on the Tram level

Denny 01-05-2005 22:17

Re: Stock Maps
 
Quote:

Originally Posted by CrapShoot
The logic must be in there somewhere in the SP source as they have 2 bots use the Tram on the Tram level

Oh yeah i'm pretty sure there is, it may be a bit tricky and tough to code but i bet it could be done.

@Ghost

Sorry Ghost forgot to reply, i think that's a great idea about having a sticky topic listing which maps are being waypointed. So everybody will be up-to-date on everything.


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