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-   -   Depot Map (http://forums.bots-united.com/showthread.php?t=3890)

PrestonKh 24-04-2005 03:28

Depot Map
 
Dynamite Planted!
Dynamite Defused!
:D

Maleficus 24-04-2005 09:25

Re: Depot Map
 
Quote:

Originally Posted by PrestonKh
Dynamite Planted!
Dynamite Defused!
:D


WE NEED AN ENGINEER!!! :D

Don't worry, it will be in the next update.

Denny 24-04-2005 21:12

Re: Depot Map
 
I remember one time i was playing on a one life to live server late at night on depot. I was a medic and all my team members were killed off and so was the other team besides 1 player. Anyways we kept running the level finding each other for like 20 minutes. Finally one of my teamates told me he was camping up by the axis artillery gun looking down the cliff.

So i creeped up there through the warehouse and looked around the corner and sure enough he was there. Right as i opened fire on him i lagged out and he ended up killing me before i could get a shot off. Man that sucked so bad, i could have taken him too.

Thank god Mal is making bots, i miss playing RTCW MP. :D

Oh and don't worry about Depot, i'm sure it'll get waypointed for next release from the looks of it.

Hey Mal since we're on the subject of One-Life to live, that's something you could possibly add to the scripting system. Where the bots can play LMS game modes (be it one life or 5 life, and so on). Have the script variable indicate to the bots that you are running with limited lives and the actual number and have it to where they select their classes based off that. (I remember servers would have like 1/2 medics and the rest misc classes)

That would be sweet, but not too big of a deal, just something extra to add later on or something.

Maleficus 25-04-2005 03:19

Re: Depot Map
 
Quote:

Originally Posted by Denny

Oh and don't worry about Depot, i'm sure it'll get waypointed for next release from the looks of it.

Hey Mal since we're on the subject of One-Life to live, that's something you could possibly add to the scripting system.

Depot is my favorite map in RtCW, so I'm eager to see it pathed as well. :)

OLTL is possible in the code already, but its broken: whenever you die, it won't count the bots as living clients, so it will automatically end the round once you die. Its a bug in the game itself I need to fix, but just have overlooked for other issues/features.

As for the script system: I can just put a check in the code, and depending on what the main map objective is, have the bots changes classes based on teammates alive when your playing OLTL.

Denny 25-04-2005 04:30

Re: Depot Map
 
Quote:

Originally Posted by Maleficus
Depot is my favorite map in RtCW, so I'm eager to see it pathed as well. :)

OLTL is possible in the code already, but its broken: whenever you die, it won't count the bots as living clients, so it will automatically end the round once you die. Its a bug in the game itself I need to fix, but just have overlooked for other issues/features.

As for the script system: I can just put a check in the code, and depending on what the main map objective is, have the bots changes classes based on teammates alive when your playing OLTL.

Cool, i say enable it sometime, i wouldn't mind playing some OLTL with bots, it adds an additional game mode to RTCW.

PrestonKh 27-04-2005 06:50

Re: Depot Map
 
I think what would be wicked cool along with Depot is Shrub. I always wanted to slap a bot around!:P

The Ghost 27-04-2005 08:58

Re: Depot Map
 
i believe the shove feature is already in fritzbot

Denny 27-04-2005 10:57

Re: Depot Map
 
Quote:

Originally Posted by The Ghost
i believe the shove feature is already in fritzbot

Only the bots can use it though. :|


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