Pierre-Marie Baty |
04-03-2005 15:46 |
Re: SOW2 reqruiting!
WHAT THE...
Quote:
Sands-of-War 1.5 gone gold!- Wed Mar 02, 2005 1:14 am
WORLD WIDE – March 2nd, 2005 - The Sands-of-War™ team, one of the world's acclaimed developer teams, today announced that Sands-of-War 1.5, the highly-anticipated Half-Life™ mod, has gone gold and will soon be avaible for download.
"Mods with this kind of ground breaking gameplay and graphics is something HL players have wanted for years," said Michael Schmidt, Chief Executive Officer at Sands-of-War. "The Sands-of-War team has created a truely amazing game experience based on feedback from the community and the fans." Furthermore he expresses the great joy it is to work with such a dedicated and talented team of developers.
The Sands-of-War 1.5 players are going to need servers to play on. We therefore would like to encourage everyone to open a dedicated Sands-of-War 1.5 server.
We would also like to hear if anyone have the capacity to host the installer. If you happen to have that, then you are very welcome to use the contact form(to the left) to contact us.
Poster: Zacker
Comments: 4
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I seriously hope they are being ironic ?????? o_O
*edit*
oh my, looks like they are not !
Quote:
Jobs
Working on Sands-of-War is an ideal way to learn more about game production. We can offer you a friendly atmosphere with helpful teammembers. On the Sands-of-War crew you will be respected for your skills and personality - not your sex, skin colour or religion.
A position on the Sands-of-War team is a great opportunity if you want to work with game development. Working on a mod is the best thing you can do if you want to get a job in the games industry. At the Sands-of-War team we focus on not only producing cool mods, but also learning more. We learn and help each other everyday and it will make you a better game developer faster than ever before.
As a Sands-of-War team member you have a very high chance of getting your work out to many people. There are lots of mods, which never gets released and much work which never see a release. At Sands-of-War we finish what we start and do whatever we can to further develop the mod. As a prove of this you have Sands-of-War1 which we have finished and released several public versions of.
If you decide to join the team we expect you to work hard and dedicated. You will have to use at least 2-3 hours per week on the mod. Its is important to work dynamicly and use more time during times where it is needed. Do only join the team if you are fairly sure that you will also be able to work on it at least 3 months later. People who are capable of keep working on a single project for a long time is needed.
All crew members must be capable of:
- Work on their own and as a team
- Get new ideas/features by themselfs
- Implent ideas/features by others
- Stay in contact with the rest of the team(forum, IM, IRC, etc.)
- Act and talk responsible
- Respect other opinions, cultures and the freemdom of speech
- Read and write english on a technical level.
- Passion for games
- Previous experince in game design
- Follow directions set by the leading members(Lead Coder, Lead Level Designer, etc.)
- 16 years or older(exeptions are possible if case of exeptional talent)
Currently we have the following open positions:
Coder:
- 2+ years of c++ experience
- Experience with large projects with other coders
- Game programming experience
- Experience with multiplayer game programming
- Experience with OO(Object Oriented) programming
- Experience with the Source SDK
- Experience with SVN(Subversion) is a plus
- BS/MS degree in computer science is a plus
Level Designer:
- 2+ years of experience work level design
- Experience with Valve Hammer Editor and the Source engine
- Understanding of lighting and athmosphere
- Understanding of game flow and playability
- Ability to optimize levels without degrading their visual quality
- Texturing or modelling skills is a plus
2D-artist(textures, skins, etc.):
- Experience with Photoshop, The Gimp or similar
- Ability to create realistic skins or textures
- Ability to make textures from own ideas and on request
- Knowlegde of shaders and bump, specular and normal mapping
- For skinners experience with UV-mapping is a plus
- Modelling experience is a plus
3D-artist:
- Experience in 3D Studio Max, Milkshape, XSI, Maya or similar
- Experince with player, weapon or object modelling
- Knowledge of low poly(300-5000) modelling
- Knowlegde of shaders and bump, specular and normal mapping
- Experience with UV-mapping
- Experience with texturing or skinning is a plus
- Experience with animation is a plus
Animator
- Ability to animate charaters and other organic lifeforms
- Ability to animate weapons and machinery
- Experience with animating Source models
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I must be dreaming, they are really believing it o_O
OK, well, I suppose such a GRANDIOSE team of TALENTED people, WORLDLY acclaimed, managed with a CEO and TRADEMARKING their products, capable of doing such GROUNDBREAKING work and offering job opportunities to the HL community must have an impressive number of players for their mod and a very strong support base ??????
Do they really need help ??
€1000 question: is the reality catching up with their description of it ?
Bah.
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