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-   -   HL2 Bots (http://forums.bots-united.com/showthread.php?t=3659)

BAStumm 26-02-2005 05:49

HL2 Bots
 
See this thread

It seems to me that what needs to happen here is VALVe needs to get the css bot code ported and working in hl2dm to have a basic run and shoot bot. THAT code should go in the sdk and be included in new mod projects created via the steam deal (why I have to "play" the source sdk is beyond me LOL). Then what would happen is any mod created would have a bot that could at least run (navigate) and shoot. Mappers would get in habbit of including bot nav info on map. And to really enhance this someone should convince VALVe to make some kinda interface that can be used to "educate" the bots about the maps objectives and game/mod rules.This would allow for 3rd party plugins that would enhance the basic run/shoot bot should the mod devs not code the bot part themselves.

Whistler 26-02-2005 06:47

Re: HL2 Bots
 
"It seems to me that what needs to happen here is VALVe needs to get the css bot code ported and working in hl2dm to have a basic run and shoot bot. THAT code should go in the sdk and be included in new mod projects created via the steam deal (why I have to "play" the source sdk is beyond me LOL)."
I don't think Valve will do that, as that code will be too valuable to release :(

(btw, I like that lovely logo of the kernel named Linux :))

Pierre-Marie Baty 26-02-2005 15:51

Re: HL2 Bots
 
Do people still have problems with HL2DM bots ? The default bot plugin from the SDK works fine in HL2DM now...

BAStumm 26-02-2005 23:48

Re: HL2 Bots
 
there is a bot plugin for hl2dm?

DOH!

Is there a download of it pre-compiled somewhere?

Pierre-Marie Baty 27-02-2005 13:21

Re: HL2 Bots
 
oh come on... :D don't tell me you're THAT lazy :D

BAStumm 27-02-2005 16:17

Re: HL2 Bots
 
Its not laziness, its lack of ability (currently) to compile for source. My *nix box needs some upgrades to xerces and gcc and its being a tad stubborn about wanting to upgrade.

BAStumm 28-02-2005 00:06

Re: HL2 Bots
 
dun suppose you'd give a guy whose had a bad day a running start would ya? What files do i need to get a working bot plugin? after spending all morning getting gcc compiled and xerses installed and what not I spent several hours wondering why I couldn't compile the empty plugin only to find that potentially there is a slight bug in make plugin (see other thread). So now I await the regular make to finish so i can copy the .o files across...


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