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monster plugin
I need some help with botman's monster plugin and Cs 1.6 steam.
I can spawn monsters with console, but I can't make them appear when the map starts. I have this de_dust2_monster.cfg in my cstrike folder: { origin/0 1602 326 delay/60 monster/hgrunt monster/hgrunt monster/hgrunt monster/hgrunt monster/hgrunt } { origin/0 835 2568 delay/60 monster/barney } Why doesn't this work? Anyone knows? |
Re: monster plugin
First of all, the .cfg file goes in the cstrike\maps directory, not just cstrike.
The problem seems to lie in your origins - they just don't work. How did you go about getting them? Load up the map and type 'status' in the console. Then just write down the x, y, and z values and put them into your de_dust2_monster.cfg file. Here's what I used for de_dust2: { origin/-1368 -754 181 delay/10 monster/hgrunt } { origin/198 -755 53 delay/10 monster/barney } This sets up two spawn points near the Terrorist spawn. Also, if you only plan to spawn one type of monster at a certain point, you only need one line telling it to do so. For example: { origin/-1368 -754 181 monster/hgrunt monster/hgrunt monster/hgrunt } is no different than just { origin/-1368 -754 181 monster/hgrunt } The number of lines you have calling the same monster just determine the probability of it spawning. So, the following will spawn an hgrunt 100% of the time: { origin/198 -755 53 monster/hgrunt } While this will give you a 75% chance of spawning an hgrunt and a 25% chance of spawning barney: { origin/198 -755 53 monster/hgrunt monster/hgrunt monster/hgrunt monster/barney } Go ahead and make another .cfg file using the method of obtaining origins I told you about. Everything should work fine. :) |
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