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bh_letters 13-01-2004 20:20

Recording player's communications
 
Hi all

I am trying to record player's communication in a multi-player half-life game. Is it possible to record players communication along with the game video? I also need to record the game video for scoring purposes.

What are software that I need to download for these purposes?

Thanks for your time

Pierre-Marie Baty 13-01-2004 23:32

Re: Recording player's communications
 
What do you mean with "player's communications" ?
Text chat or HLVoice audio ?

You can keep track of the text chat that players send each others, but I'm not sure you can record the audio chat. Perhaps an "admin plugin" coder can confirm ?

bh_letters 16-01-2004 18:55

Re: Recording player's communications
 
I want to record HLVoice audio.

Fiber_Optic 16-01-2004 20:14

Re: Recording player's communications
 
You can try a tape recorder near your speakers... :)

bh_letters 16-01-2004 20:56

Re: Recording player's communications
 
I want to know if there is a way to record communications audio along with the video using record demoname command.

Thank you

botman 16-01-2004 22:31

Re: Recording player's communications
 
No, there isn't. The audio isn't saved along with demos and isn't accessible to anything but the engine code. You can't intercept, monitor or save the voice audio data.

botman

Terran 11-02-2004 13:59

Re: Recording player's communications
 
We've done this back in CS 1.5 days (never tried this with CS 1.6). You had to set "voice_enable 1" during record AND playback, nothing else was required.

A regular player at my server recorded a demo with ingame voice to document the misbehavior of another player - kind of funny :-)
One of my co-admins watched the demo and wondered why we all had so much fun with it - he simply had deactiveted his ingame voice...


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