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-   -   Time to finalize? (http://forums.bots-united.com/showthread.php?t=3361)

[BBB]sluggo 08-01-2005 18:54

Time to finalize?
 
Hi there,

I was thinking that now that the focus has changed more towards HL2, maybe it's time to do a "final" or rather Realbot AI 2.0 or something.
Maybe fix some small things, if there are any, I have played the latest WIP for hours and havn't come across any buggs.
Maybe some final touches to make it look more humanlike and then make a installpackage?
The risk is that it will never leave this WIP stage if time goes on.
Well, do what you want it's just a suggestion and im quite happy with it today but new ppl comming here may find it difficult to find the correct files and where/how :RTFM: to install it.... even though there are tons of threads on how to do it. :|

stefanhendriks 08-01-2005 19:12

Re: Time to finalize?
 
well, i think its a good idea to wrap up an installer for CS 1.6, so its 'considered final'. But for CS: S , it will be a big job to convert the code ... though it will be possible. THe nodemachine can be converted easily it hink.

[BBB]sluggo 09-01-2005 05:21

Re: Time to finalize?
 
Yes, thats exactly what I ment. I ment finalize for cs1.6 The AI 2.0 was just cause I don't know what you would call it :)
I understand that the cs:s-bot is somewhere in the horizon yet :-)
Mmm, yes the nodemachine :) wonderfull piece of work, gets you started on new maps so much quicker. Great effort by everyone who has contributed to the bot!

stefanhendriks 10-01-2005 12:54

Re: Time to finalize?
 
i think its quite possible to convert the nodemachine for CSS...

i'm quite anxious to convert it, but i can't ... for atleast 2 weeks i have to wait! argh.

EDIT:
If someone thinks he can make an installer for RB , so it works with Metamod (so you need to install that with it + plugins.ini) and such + nodes. Great, because i have no to little time... :(


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