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A suggestion for the waypointing system
Can't believe i didn't think of this before. Would it be possible to set priority numbers on the paths for the waypointing system your developing mal? I don't know if you already got something like this, but it would be awesome to implement, because we can set different priorities for each or certain paths and have the bots go certain ways and such.
You could set it to where before the bot reaches a waypoint it checks the attributes to see if the priority flag is set, checks the number and makes a descision if that path has higher priority or not and selects weither or not to travel that path or a higher priority path. If it see's no priority flag set, then it travels along the path like normal. Just thought i'd throw this out. |
Re: A suggestion for the waypointing system
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If thats the case, I have been trying to find a way to do that. If not - can you give an example? |
Re: A suggestion for the waypointing system
No, you got it, it's just basically setting priority values on certain paths, and then having the bot determine which is most important, that's a good example you pointed out.
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Re: A suggestion for the waypointing system
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I'm gonna crank out the code tonight and see if it works, and if so - you'll be able to have a lot of control on how the bot paths in certain circumstances, without taking away too much of the bot's autonomy. :) This next version (which I'm planning for the end of the month), won't really have any good waypointer tools available, but after that release, I want to get together with you and The Ghost and whoever else wants to help out, and figure out just what you guys will want/need in the way of tools to make your life as waypointers easier, and see what I can do to help. Theres so much about the menu/UI system that I don't understand, that I'll have to spend some time studying it, which I'll be more willing to do after this upcoming release. Cheers! |
Re: A suggestion for the waypointing system
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