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Adding Weapons in a CS map (e.g. cs_italy)
I want to add some Weapons in cs_italy but it doesnt work.
this is my cs_italy_str.cfg Code:
[add] Here is my stripper2.cfg Code:
weapon_sg552 |
Re: Adding Weapons in a CS map (e.g. cs_italy)
I don't think you can spawn weapons that way in CS. I think you have to do it with an armory_entity or something like that.
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Re: Adding Weapons in a CS map (e.g. cs_italy)
Yes that worked, but the Weapon "spawns" only when the map is loaded! When you PIck up the Weapon it not Spawns again
I use now: Code:
{ BTW: Excuse my English it isnt good i know! Im from Germany ;) |
Re: Adding Weapons in a CS map (e.g. cs_italy)
Doesn't it spawn at a new round? Anyway:
0: "weapon_mp5navy" 1: "weapon_tmp" 2: "weapon_p90" 3: "weapon_mac10" 4: "weapon_ak47" 5: "weapon_sg552" 6: "weapon_m4a1" 7: "weapon_aug" 8: "weapon_scout" 9: "weapon_g3sg1" 10: "weapon_awp" 11: "weapon_m3" 12: "weapon_xm1014" 13: "weapon_m249" 14: "weapon_flashbang" 15: "weapon_hegrenade" 16: "item_kevlar" 17: "item_assaultsuit" 18: "weapon_smokegrenade" Count should always be 1. Some weapons are not coded to spawn this way, so if it is not on that list, there is not much you can do. |
Re: Adding Weapons in a CS map (e.g. cs_italy)
When i use
count/99 i can PickUp the weapon 99 times and then its gone my Server is an 24/7 Italy Only Server with no time limit so people will pick up it more than 99 times is there no way to let spawn it again after a few seconds when picked up? |
Re: Adding Weapons in a CS map (e.g. cs_italy)
No, but anyway, does it come back after the round restarts? You can always put one on each spawn point.
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Re: Adding Weapons in a CS map (e.g. cs_italy)
It come only back when i cause a mapchange.
For example when the level restart after CT or T win the weapon is not there |
Re: Adding Weapons in a CS map (e.g. cs_italy)
I think the problem is that Stripper doesn't mix well with CS. You might need to look for an AMX plugin to equip players.
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Re: Adding Weapons in a CS map (e.g. cs_italy)
Yes, Stripper is not equipped to reload the map configuration at round start, because it doesn't know how to catch the new round event in CS - the reason is that this event is mod-specific.
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