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Aaaaaaaarh
I am gonna get freaking nuts of this.
I am busy from 9:00 AM till 17:00 PM , and the only (*^@#)($*@#^$)(# step i did get closer was loading more interfaces. I just can't real the cBasePlayer class. I _THINK_ the ProcessMovement can help us, but even so, perhaps not. I just can't stand the fact i am making LITTLE TO NO PROGRESS. Argh. |
Re: Aaaaaaaarh
tried to email the guys at Valve ?
for myself, I'm freaking out on my megahal code, it's FULL of leaks and crash bugs, it's just magic that it didn't crash more often o_O |
Re: Aaaaaaaarh
omg, you got that magic from me dont ya? :P
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Re: Aaaaaaaarh
Sorry, I wasn't more of a help :).
It's indeed really frustrating. |
Re: Aaaaaaaarh
lol@pierre, I wanted to rewrite the MegaHAL stuff because I didnt really understand big parts of it, but I thought I understood the readme and the principle in general ... but not enough time yet ..
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Re: Aaaaaaaarh
hopefully next time I release sources from RACC the MegaHAL code will be much simplified :)
@stefan: yeah! perhaps. Looks like it's contagious. Damn, I need a cure now, grmbl. |
Re: Aaaaaaaarh
well i never knew it could be cured. Rofl
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