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-   -   Aaaaaaaarh (http://forums.bots-united.com/showthread.php?t=3206)

stefanhendriks 15-12-2004 16:56

Aaaaaaaarh
 
I am gonna get freaking nuts of this.

I am busy from 9:00 AM till 17:00 PM , and the only (*^@#)($*@#^$)(# step i did get closer was loading more interfaces. I just can't real the cBasePlayer class.

I _THINK_ the ProcessMovement can help us, but even so, perhaps not. I just can't stand the fact i am making LITTLE TO NO PROGRESS. Argh.

Pierre-Marie Baty 15-12-2004 17:05

Re: Aaaaaaaarh
 
tried to email the guys at Valve ?

for myself, I'm freaking out on my megahal code, it's FULL of leaks and crash bugs, it's just magic that it didn't crash more often o_O

stefanhendriks 15-12-2004 17:05

Re: Aaaaaaaarh
 
omg, you got that magic from me dont ya? :P

Jerry 15-12-2004 17:07

Re: Aaaaaaaarh
 
Sorry, I wasn't more of a help :).
It's indeed really frustrating.

@$3.1415rin 15-12-2004 17:20

Re: Aaaaaaaarh
 
lol@pierre, I wanted to rewrite the MegaHAL stuff because I didnt really understand big parts of it, but I thought I understood the readme and the principle in general ... but not enough time yet ..

Pierre-Marie Baty 15-12-2004 19:02

Re: Aaaaaaaarh
 
hopefully next time I release sources from RACC the MegaHAL code will be much simplified :)

@stefan: yeah! perhaps. Looks like it's contagious. Damn, I need a cure now, grmbl.

stefanhendriks 15-12-2004 20:51

Re: Aaaaaaaarh
 
well i never knew it could be cured. Rofl


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