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sfx1999 10-12-2004 17:58

Quake question
 
Is it possible to bump up the map size in Quake? Instead of +4096,-4096, can I make it +16384, -16384?

Pierre-Marie Baty 10-12-2004 19:09

Re: Quake question
 
that I don't know, but consider the other way around: instead of having hulls of size N, couldn't you make the hulls of size N/4 ?

sfx1999 11-12-2004 00:01

Re: Quake question
 
Possibly, but that could cause another problem. You would lose accuracy while mapping. You would have to do quite some modding on the compile tools, and scale the physics. I am really hoping Botman comes in here and tells me a way to hack the engine to do this without scaling anything.

Maleficus 11-12-2004 06:59

Re: Quake question
 
Quote:

Originally Posted by sfx1999
Is it possible to bump up the map size in Quake? Instead of +4096,-4096, can I make it +16384, -16384?

IIRC, the map sizes in Q3 are up to +/- 64k, so its not impossible. I'm not real familiar with the Quake engine source, so I'm not sure how easy it would be. I assume you'd have to be more precise in how you handle maps (using floats instead of integers). The best bet is to check the numerous quake engine projects and forums out there - theres a pretty busy community dedicated to modifying this engine. :)

sfx1999 11-12-2004 16:05

Re: Quake question
 
It already uses floats. I need to know if the limitation is in the compile tools or the engine.

Zacker 08-06-2005 20:30

Re: Quake question
 
A little old thrad, I know. The HL Rally team did this on the HL engine. Their hulls are 1/5th the size of the normal HL ones. No changes to the compilers were done except using other hull filles when compiling.


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