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Quake question
Is it possible to bump up the map size in Quake? Instead of +4096,-4096, can I make it +16384, -16384?
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Re: Quake question
that I don't know, but consider the other way around: instead of having hulls of size N, couldn't you make the hulls of size N/4 ?
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Re: Quake question
Possibly, but that could cause another problem. You would lose accuracy while mapping. You would have to do quite some modding on the compile tools, and scale the physics. I am really hoping Botman comes in here and tells me a way to hack the engine to do this without scaling anything.
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Re: Quake question
Quote:
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Re: Quake question
It already uses floats. I need to know if the limitation is in the compile tools or the engine.
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Re: Quake question
A little old thrad, I know. The HL Rally team did this on the HL engine. Their hulls are 1/5th the size of the normal HL ones. No changes to the compilers were done except using other hull filles when compiling.
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