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Several ideas...
How about implementing a personality system ?
How about implement YaPB's grenading code ? Its GREAT ! How about shorter camp rate and pause rate and make the bot not to slow down every time enemy are near ? |
Re: Several ideas...
???:( Whadya mean "how about implementing a personality system? ???:(
There IS a personality system... |
Re: Several ideas...
Just go check out Realbot or TEAMbot
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Re: Several ideas...
adding a personality system like those would require a lot of the code to be rewritten..
I would rather just start a new bot than do that.. I'll just try to improve whats already there.. and I also don't want to add YaPB's grenade throwing.. each bot should be unique and unique nade throwing code is good :) the nade throwing currently in pbmm isn't great but it's better than before.. I'll need to add a wait before the pbmm bot starts moving around after letting go of nade since it also takes time to throw it.. and yea they like to just stop and wait for enemy to come to them a lot.. this pause should be reserved for the defensive bots.. and the slow down should be reserved for high skilled bots.. |
Re: Several ideas...
[QUOTE]
and yea they like to just stop and wait for enemy to come to them a lot.. this pause should be reserved for the defensive bots.. and the slow down should be reserved for high skilled bots.. [QUOTE] Hint : Search for the keyword , "bot skill higher than 70" :D |
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