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Waypointing: A little problem
I didnt post this in the "Waypointing" forum because i think it should be here.
(If i'm wrong, just move it :), will remember that) Let's imagine we have a map, without objectives, and we want to add waypoints for sniper positions etc. I added some, paths are good, added one bot and it sticks to it's spawnpoint. Again, i think this is easy to solve. Tried different ways to accomplish it... Thanks & greetz, Black Spider |
Re: Waypointing: A little problem
did you save your waypoints and then loaded them again before testing ? that has to be done to update the navigation tables
adding waypoints and "autowaypointing" while running around isnt a problem, right ? |
Re: Waypointing: A little problem
Well, to be sure, i saved them, be sure it DID write to the file, and closed everything.
I started CS again, created a listen server and added one bot on CT. (I haven't done waypoints for T's yet, is that a problem?) I modified the waypoints, i didnt add spawnpoints, to test, and the bot starts following a wall, and after a few secs, he went to the first node, and then started running around it (in circles). EDIT: Adding waypoints and paths and using autowaypoint-mode isn't a problem. EDIT: I spec-ed 20 rounds, kicked the bot every round, to add one next round. Now, it seems to work, they're doing their job. But, is there a way to let them follow a path without returning? I know you can do that with a single path, but it automatically adds 2 paths to waypoints. |
Re: Waypointing: A little problem
could you send the waypoint file and a link to the map if it's no std map to johannes(AT)lampel.net ? thx
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Re: Waypointing: A little problem
OK, i will do that, but you saw that the problem with the waypoints is solved?
And that the only question now is how to make a path that they can follow, but WITHOUT returning. Thanks a lot. Black Spider |
Re: Waypointing: A little problem
ah ok, if everything is fine now, no need to send it to me. but once it's finished, we can upload it to the filebase.
there are often 2 paths between waypoints, you can often see those 2 different colored paths. if you want to remove one direction, use "pathwaypoint remove1" / "pathwaypoint remove2" |
Re: Waypointing: A little problem
Quote:
EDIT: Sometimes it looks like i removed one of them, but in 2 secs it reappears. (Autowaypointing = OFF) |
Re: Waypointing: A little problem
just tested it, looks like it's workin
go to the first waypoint, type "pathwaypoint remove1", then to your second and type "pathwaypoint remove2". |
Re: Waypointing: A little problem
OK, the waypoints have one path now.
Problem 1: The bots are still coming back to spawn. Problem 2: They don't move when the game begins. They stuck to one node for at least 15 seconds. It's in a level where both teams should run to an elevator, to get the AWP. So it's quiet important they run to the elevator directly, without turning back. I appreciate the help you gave me before. Black Spider PS: I will figure this two problems out myself, thanks a lot for your help in 'the past'. |
Re: Waypointing: A little problem
if there's no path back, they shouldnt go back ...
anyway, good luck with testing |
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