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-   -   Waypointing: A little problem (http://forums.bots-united.com/showthread.php?t=2894)

Black Spider 30-10-2004 13:19

Waypointing: A little problem
 
I didnt post this in the "Waypointing" forum because i think it should be here.
(If i'm wrong, just move it :), will remember that)

Let's imagine we have a map, without objectives, and we want to add waypoints for sniper positions etc. I added some, paths are good, added one bot and it sticks to it's spawnpoint.

Again, i think this is easy to solve. Tried different ways to accomplish it...

Thanks & greetz,

Black Spider

@$3.1415rin 30-10-2004 13:37

Re: Waypointing: A little problem
 
did you save your waypoints and then loaded them again before testing ? that has to be done to update the navigation tables

adding waypoints and "autowaypointing" while running around isnt a problem, right ?

Black Spider 30-10-2004 13:43

Re: Waypointing: A little problem
 
Well, to be sure, i saved them, be sure it DID write to the file, and closed everything.

I started CS again, created a listen server and added one bot on CT.
(I haven't done waypoints for T's yet, is that a problem?)

I modified the waypoints, i didnt add spawnpoints, to test, and the bot starts following a wall, and after a few secs, he went to the first node, and then started running around it (in circles).

EDIT:
Adding waypoints and paths and using autowaypoint-mode isn't a problem.

EDIT:
I spec-ed 20 rounds, kicked the bot every round, to add one next round.
Now, it seems to work, they're doing their job.

But, is there a way to let them follow a path without returning?
I know you can do that with a single path, but it automatically adds 2 paths to waypoints.

@$3.1415rin 30-10-2004 14:03

Re: Waypointing: A little problem
 
could you send the waypoint file and a link to the map if it's no std map to johannes(AT)lampel.net ? thx

Black Spider 30-10-2004 14:06

Re: Waypointing: A little problem
 
OK, i will do that, but you saw that the problem with the waypoints is solved?

And that the only question now is how to make a path that they can follow, but WITHOUT returning.

Thanks a lot.

Black Spider

@$3.1415rin 30-10-2004 14:10

Re: Waypointing: A little problem
 
ah ok, if everything is fine now, no need to send it to me. but once it's finished, we can upload it to the filebase.

there are often 2 paths between waypoints, you can often see those 2 different colored paths. if you want to remove one direction, use "pathwaypoint remove1" / "pathwaypoint remove2"

Black Spider 30-10-2004 14:16

Re: Waypointing: A little problem
 
Quote:

Originally Posted by @$3.1415rin
use "pathwaypoint remove1" / "pathwaypoint remove2"

When i use those commands, i hear the recognition sound, but the paths still appear. No matter what path i try to delete.

EDIT:
Sometimes it looks like i removed one of them, but in 2 secs it reappears.
(Autowaypointing = OFF)

@$3.1415rin 30-10-2004 14:21

Re: Waypointing: A little problem
 
just tested it, looks like it's workin

go to the first waypoint, type "pathwaypoint remove1", then to your second and type "pathwaypoint remove2".

Black Spider 30-10-2004 14:30

Re: Waypointing: A little problem
 
OK, the waypoints have one path now.

Problem 1:
The bots are still coming back to spawn.

Problem 2:
They don't move when the game begins. They stuck to one node for at least 15 seconds.

It's in a level where both teams should run to an elevator, to get the AWP.
So it's quiet important they run to the elevator directly, without turning back.

I appreciate the help you gave me before.

Black Spider

PS:
I will figure this two problems out myself, thanks a lot for your help in 'the past'.

@$3.1415rin 30-10-2004 16:05

Re: Waypointing: A little problem
 
if there's no path back, they shouldnt go back ...


anyway, good luck with testing


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