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Custom Model in Stripper2 Problem
Hi there,
Iīm using your plugin Stripper2 on a Counterstrike-Server and i want to place a custom model (a truck) in de_dust. Everything is ok so far, the precached truck-model is exactly where i want to have it. But i can walk through it ...:'( I have tested: Code:
{ Code:
{ Can you help me please? Please excuse my bad english.... |
Re: Custom Model in Stripper2 Problem
yea you'll probably need to put some clip brushes around it..
or do you want to beable to drive it? if you do.. you'll need some of those vehicle brushes.. I can't remember... |
Re: Custom Model in Stripper2 Problem
ok thx, can you tell me, what i have to do?
I canīt find it in the example _str.cfg. I think i know what you mean with "clip brushes". Some invisible "walls" around the truck.mdl, am i right? But how can i do this? How must the code look like for this? ???:( If you like, please post a code for a driveable vehicle too. I searched in google for tutorilas or code about stripper2...:( but i didnīt find anything. Thank you for your help |
Re: Custom Model in Stripper2 Problem
I'm not sure anybody ever succeeded adding drivable vehicles with Stripper2. Maybe botman can tell ?
As for clip brushes, I believe you can't just insert a new clip brush from scratch, but only copy existing ones. There must be Stripper2 tutorials about clip brushes on Google... |
Re: Custom Model in Stripper2 Problem
i searched again, without result. One link in google to botmans news from October 22nd, 2001 about the HalfLife Map Viewer...
Any idea? |
Re: Custom Model in Stripper2 Problem
Use a cycler_sprite.
http://collective.valve-erc.com/inde...=cycler_sprite I think there is a way to set it as solid. |
Re: Custom Model in Stripper2 Problem
Thats it!!:D
thank you all for that wonderful support. |
Re: Custom Model in Stripper2 Problem
You're welcome
and welcome to Bots United ! ;) |
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