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-   -   [RELEASE] PB 2.6mm WPs for 10 new maps, part 2 (http://forums.bots-united.com/showthread.php?t=2781)

>BKA< T Wrecks 08-10-2004 12:21

[RELEASE] PB 2.6mm WPs for 10 new maps, part 2
 
1 Attachment(s)
Phew, just got a second set of 10 maps finished. This pack includes:

cs_airport (the name says it all)
cs_lakeside (a nice-looking nature map)
de_breeze (a well-designed map from Poland)
de_chemiSE (a league-compatible industrial map)
de_colonial (a picturesque medieval village complete with windmill)
de_frosty (great-looking base in the high mountains)
de_old_industry (another industrial map, no that recent, but who cares? :D)
de_pharaoh_f (a classic theme: bomb ancient Egyptian ruins)
de_skipton (a medieval castle, but less tricky to learn than prianesi)
de_vangogh (Some of Vincent van Gogh's paintings turned into a CS map! o_O)

This will be put onto the filebase as soon as the "new" server is up & running - meanwhile, get it right here and have fun! :)

sPlOrYgOn 09-10-2004 06:06

Re: [RELEASE] PB 2.6mm WPs for 10 new maps, part 2
 
de_frosty is fun except sometimes ct bots get stuck shooting the unbreakable glass anyways :(
I think I see what you did.. you made them jump through so they don't check for glass...
I hope theres a way to check for material of a func_breakable otherwise... you'll just have to keep throwing smoke nades at the unbreakable glass...9_9

MarD 09-10-2004 07:19

Re: [RELEASE] PB 2.6mm WPs for 10 new maps, part 2
 
Heyyo,

Lol, TWrecks, you're a waypointing MONSTER man! you seem to be able to crank out good waypoints at a pretty good pace. (Paces tend to vary from 1-7 days a map, so I think he did pretty good since his last release)

>BKA< T Wrecks 09-10-2004 13:42

Re: [RELEASE] PB 2.6mm WPs for 10 new maps, part 2
 
Quote:

Originally Posted by sPlOrYgOn
de_frosty is fun except sometimes ct bots get stuck shooting the unbreakable glass anyways :(
I think I see what you did.. you made them jump through so they don't check for glass...
I hope theres a way to check for material of a func_breakable otherwise... you'll just have to keep throwing smoke nades at the unbreakable glass...9_9

Aw shit, do you mean near CT spawn? Heck, I didn't even notice that in my tests - I was referring to the windows in that room with the dam-like structure, where the Ts come approaching from the upper level and can climb down that ladder through a shaft - gotta look at CT spawn! 8o Thx for alerting me!

sr2004 19-10-2004 18:04

cool news PB 2.6mm WPs for 10 new maps, part 2
 
Cool new waypoints pack 2 (thank you mister >BKA< T Wrecks.:)

@+

ps: my site update ;)
vbmenu_register("postmenu_25302", true);

MarD 19-10-2004 18:24

Re: [RELEASE] PB 2.6mm WPs for 10 new maps, part 2
 
Heyyo,

I just Checked out your WP site sr2004, large collection, seems nice. ;) BTW, you'll wanna rename it from "PODbot v2.6" to "PODbot mm" cause that's the new name of the bot that sPlOrYgOn is developing.

That got me thinkin' TWrecks, maybe we should start a stickey thread for good sites for waypoints? yeah, I'll start one right now...

KWo 31-01-2006 23:13

Re: [RELEASE] PB 2.6mm WPs for 10 new maps, part 2
 
Sorry for bumping so old topic, but I just wanted download the waypoint pack containing pwf for de_frosty (which I really need for tests), but the link in the first post is broken and I didn't find such file in filebase. Can someone to fix it? :(

biohazerd87 01-02-2006 16:29

Re: [RELEASE] PB 2.6mm WPs for 10 new maps, part 2
 
Quote:

Originally Posted by KWo
Sorry for bumping so old topic, but I just wanted download the waypoint pack containing pwf for de_frosty (which I really need for tests), but the link in the first post is broken and I didn't find such file in filebase. Can someone to fix it? :(

I can make em for ya

KWo 03-02-2006 18:55

Re: [RELEASE] PB 2.6mm WPs for 10 new maps, part 2
 
No - thanks. Splorygon gave me already the file mentioned in the first post of this topic containing 10 pwfs). :)


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