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HL2 BSP Format
Hey I was thinking we should try to crack the HL2 BSP format. Here is what I have found so far:
int magic_number (VBSP) int unknown (probaly version) int entity lump offset int entity lump length Oh BTW, I got a hold of an HL2 BSP using GCFScape on the CS:Source Beta. |
Re: HL2 BSP Format
Just wait for the SDK to come out. It won't be much longer now (a few months at the most).
botman |
Re: HL2 BSP Format
It'll be a learning experience.
I think I should try the *.vtf format instead. That way I could make sprays. |
Re: HL2 BSP Format
ERRRRRRRRRRKK!!!
*head explodes* From bspfile.h: Code:
enum |
Re: HL2 BSP Format
lol, i bet this is usefull for the RACC bot ;)
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Re: HL2 BSP Format
indeed... as soon as I have HL2 and its SDK ;)
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Re: HL2 BSP Format
But the worst part here is that I was trying to hack the format.
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