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spawn killing in Ricochet
I am looking into the issue of spawn killing in Ricochet DM. In arena maps it is not a problem but in DM a player will spawn (drop) and can be killed before he/she can fire off a disk. I have seen plugins and some HL mods give the players an extra few seconds and would like to do that for DM players in Rico. Can anyone point to the area I need to look in or point me to some open source where it was done? I tried on of the metamod plugins but it didn't work for the Ricochet game.
Thanks, desNotes |
Re: spawn killing in Ricochet
take a look at the EntSelectSpawnPoint() function in player.cpp.
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