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Podbots cannot shoot breakables
well here's one problem I can't solve since I barely know any math...
and here's the reason.... http://www.mapzap.org/images/SearchB...eTraceline.png This image shows the 2 tracelines sent to try and search for the breakable.. as you can see.. they are going the wrong direction.. here's the code.. Code:
bool BotFindBreakable (bot_t *pBot) anyone know how? [edit] Me are reading pages that teach this stuff :D [/edit] |
Re: Podbots cannot shoot breakables
YAYA!
It's fixed :D! here's the new code: Code:
bool BotFindBreakable (bot_t *pBot) I don't know why v.origin is g_vecZero though.. seems strange.. [edit] new dll can be found here http://www.mapzap.org/files/podbot/podbotBETA.zip [/edit] |
Re: Podbots cannot shoot breakables
That's odd... I've never seen bots that got stuck in breakables (unless there were multiple breakables and the bot shot only one of them to pieces). Sometimes it took them some time to shoot it, but in the end it always worked. Well, let's see how the new dll performs...
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Re: Podbots cannot shoot breakables
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