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nitpicks
now that i made my crashing stop, here are a few minor annoyances:
1) bots switch to their knife to run around in the middle of their reloading which leads to.. 2) bots running around with their knife out while holding a weapon with an empty clip that should be reloaded. |
Re: nitpicks
when was the last time they reloaded? i have yet to see my bots reload since i've started testing them on the current wip
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Re: nitpicks
Quote:
i have CS 1.5 and it seems to be a problem with CS 1.6 |
Re: nitpicks
could this be fixed by having them pick best weapon in think? or changing their thinking behavior?
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Re: nitpicks
another nit pick:
bots shoot when blinded and debug dontshoot is turned on cosmetic really, but bot.cpp - line 2789 reads Code:
if ((RANDOM_LONG(0,100) < ipFearRate) && RANDOM_LONG(0,100) < 50) Code:
if ((RANDOM_LONG(0,100) < ipFearRate) && RANDOM_LONG(0,100) < 50 && Game.bDoNotShoot == false) |
Re: nitpicks
thanks! :D
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Re: nitpicks
the switching to knife while reloading sounds like a timing issue, not sure about the having knife while needing to reload. perhaps while trying to fix that we could throw in the reload if less than max code, that way if they are not in a fight, and they think they have time, they could reload in preparation for another fight. just my .02
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Re: nitpicks
Well, there could be an extra check if they have the knife, so they do not reload. I did not encounter any 'switching to knife when reloading' yet. Afaik there is a timer that dissallows switching weapon while reloading.
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