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Some tips- Waypointing Podbot
Hi, I still make some Podbot 2.5-waypoints sometimes and created a little page with some additional tips. Some of the tips are also useful for other bots (26mm etc.). Hope you like it. If some of you waypointers have some more tips, IŽll include them, too. Have fun!
http://people.freenet.de/3016/coco/wp.html 8) |
Re: Some tips- Waypointing Podbot
<hint>
Why wouldn't you copy'n paste this in the wiki ? :) </hint> |
Re: Some tips- Waypointing Podbot
hey coconut
just fyi: i released sf_columns2. you said you liked that map....you should get this one because its much better looking and has more cover and some other special additions(lighting is cool now, theres ladders up both sides, etc.) check my site for that....wp included of course |
Re: Some tips- Waypointing Podbot
...IŽm on my way to the map, Soulfather :) . CouldnŽt log into the wiki-system. If anyone knows how it works: my pictures and the text is all free. Anyone may use it for his bot or add it to the wiki. Would certainly be nice to say where it is from. Thx. 8)
---edit You added a cool athmosphere. This map is: oldschool, simple, low r_speeds, cool z-axis-fighting and athmosphere- everyone who reads this- check it out! :) http://people.freenet.de/3016/coco/fy.jpg |
hello mister CoCoNUT
hello mister CoCoNUT
Thank you for the Waypoints (Cool);) Good site podbot waypoints =) @+ |
Re: Some tips- Waypointing Podbot
Thx, I just try to be as good as Soulfather or >BKA< T Wrecks in waypointing. I worked on many maps in the last few weeks, maybe you can update your database -and maybe check your readme-files one more time ;) .
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Re: Some tips- Waypointing Podbot
Sounds like some mighty fine tips!
I am not sure about this one though: Quote:
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Re: Some tips- Waypointing Podbot
Not quite. If there's just one straight line, two friendly bots running in opposite directions will collide 99% of all cases. Then they'll do their little jump around and try to get unstuck-routine and continue.
If you have 2 parallel paths, this risk is much lower. Besides, if waypoints with huge radii are in a straight line, bots will nonetheless stick more or less to the waypoints themselves; they won't go along the outer edge of the radii - simply because it doesn't cost them any effort to keep close to the waypoints and there's no need (and, in fact, no opportunity) to turn left or right, unlike in open areas or near corners. Not to mention that with 2 parallel lines bots will not be forced to run simply straight ahead, but change sides from time to time, which might make things a bit more difficult for your average AWM kiddie that's lurking somewhere... |
Re: Some tips- Waypointing Podbot
Ahh ok good, thanks for the clarification!
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