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-   -   My little texture pimpage (http://forums.bots-united.com/showthread.php?t=1967)

wrck 14-06-2004 05:06

My little texture pimpage
 
lol, I never notice the mapping forum.. well here is my first cs textures

http://img25.imageshack.us/img25/4889/wall1.pnghttp://img4.imageshack.us/img4/559/wall2-2.pnghttp://img27.imageshack.us/img27/4536/wall3p.png
http://img27.imageshack.us/img27/1985/wall3n.png
http://img4.imageshack.us/img4/1020/wall3w.png

tell me what you think :)

sPlOrYgOn 14-06-2004 05:27

Re: My little texture pimpage
 
those look nice 8)

Zacker 14-06-2004 13:19

Re: My little texture pimpage
 
Not bad, not bad at all! Try using some less noise.

>BKA< T Wrecks 14-06-2004 16:12

Re: My little texture pimpage
 
He's right, especially the blue ones maybe look a tad too rough. But as a whole, they all look very sweet! Besides, they are a good basis to add further details like windows, doors, cables etc, so that you could texture an entire house with different variations of one and the same base texture, which would make for a very homogeneous look.
Just a little remark on the last one(s): As long as these textures start on the ground and end directly below a rooftop, the high grey stripe at the bottom and the small one at the top look very realistic and convincing. But if you put two of them over each other, you'd end up having a fat grey stripe running around your house between every two storeys, which is something you prolly won't see in RL...
Except for that little detail, both thumbs up! =)

Pierre-Marie Baty 14-06-2004 21:23

Re: My little texture pimpage
 
I don't understand why you don't make the door line up in the middle of the 2 windows ? It looks not centered, that's odd, you would not see anything like this in RL...

Thirdeye 21-06-2004 19:44

Re: My little texture pimpage
 
hehe i saw these textures at counter-map forums first... but ya dude their definatly a step in the right direction


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