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biohazerd87 & T Wrecks WP project
Ok, here's a list of 50 quite recent maps (mid-2003 to now) I would like to release PODBot 2.6mm waypoints for. Many of these maps have never been decently waypointed anyway, so this could be quite a useful release. I have already waypointed some of them, so I post the entire list here for you, biohazerd. This way you can see which ones are left to do. We then need to agree on who waypoints which maps... ok, here we go:
as_cyclops finished Nobody makes as_maps thes days... cs_ark cs_bbicotka finished, but it doesn't work well because of the button code... cs_caution_b5 I'm gonna fix my PB 2.5 Wp for this one. cs_expo finished cs_fjellheimen finished cs_hispanic I'm gonna fix my PB 2.5 Wp for this one. cs_manoir finished cs_mopo3 finished cs_neighborhood2_tlr finished cs_pacific finished cs_pine finished cs_pipeline finished cs_psychobilly finished cs_siege2k finished cs_waterside finished Yeah, I already released it, but it fits in here. de_alps finished de_ark de_artmuseum The name tells it all... very cool looking! de_arboretum_v4 finished de_aztec_ruins Based on aztec, but bigger & new layout de_batcave Batman's hideout, by the ever-great Mataleone (cs_rio) de_builder_yard A suburb that's being renovated... de_comicpirates Once again I can fix my PB 2.5 WP for this. de_dam_final finished de_indust (v1) finished No dust clone! It's an industrial area. de_indust (v2) finished Slightly changed layout for even better gamplay de_isolation finished de_marrakech Once again I can fix my PB 2.5 WP for this. de_mog Mogadishu... de_odile Abbey on a mountain, based on a real location! de_pipeline by the mapper of de_meltdown de_plaka finished Greek harbour village de_primoturno finished Industrial area at dawn de_priory A priory in ruins. de_ritual2 finished Looks like Maya ruins or something... de_rust finished Interesting dust spin-off! de_sahara finished de_san_coiba Deserted military base in the jungle de_sandstorm finished Egyptian temple de_shooting A long bridge, 1 bomb spot in the middle... strange map. de_sledge finished de_smyrna finished de_struction I don't remember, but nice name! de_toltec Aztec by night, slightly modded & great atmosphere de_trome Uh, I don't remember. :D de_wastefacility The name tells it all de_vine finished es_san_coiba comes in a bundle with the de_map fy_ruins looks like piranesi at night after a bomb raid... |
Re: biohazerd87 & T Wrecks WP project
coolies i'll try keep my wp pack diff then :)
my brother just added a few to my list. de_museum de_snipeit5 cs_church2 cs_1701e cs_beersel de_egypt cs_church2 de_bridge ------------------to do--pb2.5updating---- cs_gamma_assault de_cityrush cs_hive_apc awp_snowfun ka_matrix as_morpheus cs_downtown de_dust4 -----hmmm seems so far they haven't been done by u :D ----- |
Re: biohazerd87 & T Wrecks WP project
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That's not entirely true. I already waypointed de_museum for the 1st custom map WP pack I made together with SoUlFaThEr. Or, to be accurate, Austin once requested it, I made it for him and later included it in said WP pack.
Hehe, I even found the little show-off pic I sent to Austin to demonstrate what I mean when I say "thorough waypointing"... :D Take a looky if you like... Cool - now we got a sh*tload of waypoints coming out soon... 8D Of course, if I'm convinced that your stuff is real high-quality, we could also do a second custom WP pack with three (counting your brother, even four) waypointers... =) However, I think it will clutter up this thread if we cross-post every step of progress for each of the packs all here. Can we reserve this thread here for the 50 "new" custom maps I listed? Instead, there are 2 options I consider less confusing: Either you could join us in waypointing the other pack, which is still open to lots of suggestions (you can find the thread here: http://forums.bots-united.com/showthread.php?t=1764 ). Or you could just open your own thread. As I said, if I'm convinced that your stuff is more or less 85 - 90% SoUlFaThEr quality (if not better, but that's much to ask), I'd really like to have you with us - if you want, that is. :) I think I haven't seen a fully tweaked, checked & completed WP set from you yet, that's why I'm not sure... Whatever you decide, it's good to have waypoints coming in, preferably top shelf stuff that takes full advantage of that kick-ass waypoint editor! And it's good that we seem to avoid too much double waypointing and work organized instead... Well, keep 'em coming! :) |
Re: biohazerd87 & T Wrecks WP project
Last night i finished
I'll do these maps here
thanks |
Re: biohazerd87 & T Wrecks WP project
Sure I'd like to see them - but please, leave maps that are not on the list above in the other thread, ok?
( http://forums.bots-united.com/showthread.php?t=1764 ) Ok, so back to THIS thread: You want to waypoint these maps? Ok. In this case, I'm going to take care of some of the others. I think I'll focus on de_struction, de_toltec and de_trome first. As soon as we have these maps waypointed, we post that they are ready and pick new ones - so that the other one can see he should take other maps. Damn, you're quick! ;) |
Re: biohazerd87 & T Wrecks WP project
i did all of them in 1 day so I didn't know you where doin those with SF
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Re: biohazerd87 & T Wrecks WP project
Ok some problems with de_batcave
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Re: biohazerd87 & T Wrecks WP project
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I just had a look at the WPs for de_batcave...
2. Did you use lift flags? I didn't have time to play around with waypointing the lift and testing in game... However, I remember I had a PB 2.5 waypoint where that lift was waypointed without lift flags or anything, and it didn't make too much trouble. If nothing works well, the lift can be left out, I think. It's not THAT important. 3. Ledges? Do you mean those bridges in the bat hangar? Well, these clearly have WPs with too big radii on them. I didn't see any narrow ledges that could cause problems, though. And in general, bots don't fall off ledges, unless they are engaged in combat or trying to go around corners on the ledge. 4. ???:( I have played this map with friends for some times, and all breakables I noticed are the wooden boards covering the cave entrance and those little "danger - keep off" signs at T spawn... 5. Yeah, that can be tricky. For bots to shoot such a breakable, the connection must go right through it. When you make normal (standing) WPs, the connection DOES go through one of the breakables, so the bots shoot that one. However, since the waypoints are standing WPs, the bots won't crouch and get stuck. If you make crouch WPs, the connection will go under the breakables, so bots won't shoot it and get stuck. The trick is to make both the WP in front of the entrance and the one behind it crouch WPs, at the same time forcing the connection between them to go through a breakable. Make the WP behind the entrance a standing WP, connect it with the crouch WP in front of the entrance and THEN add a crouch flag - this will cause your former standing WP to float a bit in the air, but this is no problem. I've attached the fixed WPs for that spot - try it out. On my PC, bots navigate this spot perfectly. |
Re: biohazerd87 & T Wrecks WP project
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Re: biohazerd87 & T Wrecks WP project
I hardly dare to say so, but I still don't get the breakables problem... :|... :D
Anyway, some news: de_struction is waypointed de_toltec is waypointed de_trome is ~ 75% completed. I'm gonna take care of cs_caution_b5 cs_hispanic de_comicpirates de_marrakech (i.e. the ones that only need to be fixed, updated & tweaked) next. |
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