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Ct's don't check for enemies b4 defusing
i was looking at the code and saw them while playing ..that they don't do this...which means t's kill the ct
ie: goto bomb site do 360 spin checking for enemy...if not found then goto defuse [code] if (!g_bIgnoreEnemies && BotFindEnemy (pBot)) pBot->iStates |= STATE_SEEINGENEMY; else { pBot->iStates &= ~STATE_SEEINGENEMY; pBot->pBotEnemy = NULL; } [\code] needs something like this in b4 it goes to do actual defusing |
Re: Ct's don't check for enemies b4 defusing
yea it was kind of funny when i was crouching right next to the bomb and there were about 5 ct's trying to defuse..
they didn't even try to kill me.. |
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