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Logging question
Howdy. I used to have POD BOT 2.5 installed on my LAN server in my room. I have about 3 weeks of logs generated with this version. I have since installed 2.6, and I like it a lot more, but there is one thing that isn't working like i had hoped.
All the logs with 2.5 have the bots logged as <BOT> in the counter strike logs. However after upgrading to 2.6, the bots no longer are <BOT>... they are <0> as if the WONID or STEAMID is 0 instead of BOT. This poses a problem with psychostats 2.0 because it completely skips over the 2.6 logs that I have generated. I picked a log and replaced all the <0>'s with <BOT>'s and the stats generated perfectly for those maps. So my question is... is it POD BOT that causes the players to join as: L 06/05/2004 - 05:20:04: "Jeff Bridges<2341><0><>" entered the game instead of: L 06/05/2004 - 05:20:04: "Jeff Bridges<2341><BOT><>" entered the game And if this is a pod bot thing, is there a way i can make it put <BOT> instead of just a <0>? Oh by the way, all of the statsme logging logs the bots as <BOT> because the stats for damage all log correctly. Thanks for any help! |
Re: Logging question
i don't know but when i was using the bots they seemed to join as BOT and 0..
so i thought it was just random but you say 2.5 always has BOT and not 0? |
Re: Logging question
yeah, i picked 20 random log files from the 2.5 collection, and they all have BOT and not 0.
*edit* The 2.6 bots ONLY have BOT when they spawn with the bomb.... it will log "Jennifer Love Hewitt<2150><BOT><TERRORIST>" triggered "Spawned_With_The_Bomb" if they drop the bomb, it does the <0> *edit 2* I also tried setting my server as a lan server, then not as one. Oh I am running CS 1.5 by the way, but logging shouldnt have changed that much between 1.5 and 1.6 should it have? |
Re: Logging question
I've been diggin through the psychostats source lookin for some kind of work around, but haven't found anything yet. I guess this will be an excuse for me to write a program that is executed at the end of each map that opens the last log and changes all the <0> to <BOT> until this gets resolved. hehe good excuse to program!
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Re: Logging question
EDIT: Note to self: Read post before answering.
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Re: Logging question
Okay I've found it :D
Code:
const char *pfnGetPlayerAuthId (edict_t *e) It hasn't crashed on me so I guess it's okay to remove it.. |
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