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-   -   Decompilers (If ya dont like em, dont look) (http://forums.bots-united.com/showthread.php?t=1791)

Penguin 28-05-2004 00:29

Decompilers (If ya dont like em, dont look)
 
Well, I already know that WinBSPC has 1.23123534452122x10^1231232 errors, but when I try to decompile orignal CS maps, like cs_assault, de_aztec, ect. I can only convert this to a .map. The only thing I can think of is to make this a prefab. When I make this a prefab, its screeeews me ovvvvver. i load it, and it crashed meh beloved worldcraft 8( Am I doing something wrong? Is there anyway to fix this?>:(8o8o>:(8o8o>:(

botman 28-05-2004 00:41

Re: Decompilers (If ya dont like em, dont look)
 
Have you tried BSPTwoMap?...

http://collective.valve-erc.com/inde...35576-17869900

botman

sPlOrYgOn 28-05-2004 01:14

Re: Decompilers (If ya dont like em, dont look)
 
yea penguin someone told you BSPTwoMap in the other thread too :D

Zacker 28-05-2004 10:57

Re: Decompilers (If ya dont like em, dont look)
 
Is this not the exact same subject as in the other thread you opened a week ago?

Quote:

I can only convert this to a .map.
That is also what its ment to do. .map files can opened in VHE just like .rmf.

Penguin 29-05-2004 00:09

Re: Decompilers (If ya dont like em, dont look)
 
Uh, no. Splorygon-wth is that? Some kind of jap food?

>BKA< T Wrecks 29-05-2004 17:28

Re: Decompilers (If ya dont like em, dont look)
 
Ok, that's it. I just saw your other "nice remark" ("monkey turd") in the other thread, and now this...
In the next few seconds, I'll write a PM to Council members and suggest that your ass be banned from here, period. >:(

Pierre-Marie Baty 29-05-2004 17:48

Re: Decompilers (If ya dont like em, dont look)
 
Fortunately such blatant rules violations are not subject to debate. As soon as a mod is informed he can take the action.

The kid has been booted already.


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