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cs_fifthave map
Does anyone consider waypointing for this map or has a waypoint of it for podbot?
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Re: cs_fifthave map
1 Attachment(s)
I have cs_fifthave_final, and it looks great. I was thinking about waypointing it, but there's a lift in it that can be moved in both directions, and between three storeys. I have serious doubts that this would work well with bots, and I guess this lift will also be there in cs_fifthave (which I don't have).
I have a PODBot 2.5 WP for cs_fifthave on my HD, but at less than 40 kB it's not very likely to be good. Anyway, try it... it's by a bloke called VHMMAN. I think I remember some WPs made by him, and they weren't all too crappy. Oh well, it can't hurt... good luck! Let me know if it did the trick after all... |
Re: cs_fifthave map
Ok thanks. I also have a waypoint for winternights but I get waypoint errors.
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Re: cs_fifthave map
1 Attachment(s)
Try this one... it's for PODBot 2.6mm, so if you still use PODBot 2.5, you may experience bots looking in weird directions when camping, but otherwise they're fully compatible.
Btw, you can get this one and many more in the filebase - it's one of the maps I waypointed for the custom map waypoint pack SoUlFaThEr & I created especially for PB 2.6mm (40 maps in total included). Have fun! This one should at least not report any errors... ;) |
Re: cs_fifthave map
I tried out the fifthave waypoint everything was fine. Except for some reason on a couple rounds the terrorists would get stuck at the spawn point where its real dark not sure why.
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