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Stripper2 not functioning properly with new dod update
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Since the new Day of Defeat Update stripper is not creating spawn points.. I have been using it to run Dm maps on my dod server which has made my server very popular but that is all dead now cant run dm maps cuz stripper is not creating the spawns to spawn players. the following is an example cfg that i was using can anyone help me with this.
stripper cfg for chaocity1.bsp chaocity1_str.cfg |
Re: Stripper2 not functioning properly with new dod update
Hi first,
This is not the appropriate forum for such a question. I'm moving the thread to the metamod plugins forum. About your problem, I've been told that the new CS and DoD versions keep the entity list internally in the game DLL and don't let the engine handle it anymore, that might explain why some plugins are broken since the last update. |
Re: Stripper2 not functioning properly with new dod update
Spirie
Here is what you do. You ditch stripper2 totally and you hack the maps directly using this utility. http://www.joe.to/ripent.exe ripent.exe lets you edit the entities in a map. Spawn points are entities. So you can: 1) dump the map entities 2) Edit them to add in your new ones! 3) Use ripent to update the bsp with your changes. You can read about this there: http://www.joe.to/cstrike/ents/ The difficult part is finding out where to put the new spawn points and it looks like you already got that figured out. So for example if you wanted to add your spawns from the file you posted do this. (I will use the map de_dust as an example.) 1) put ripent.exe in your ..\maps folder. 2) Open a dos box and cd\ to your maps folder and type 3) ripent.exe -export de_dust.bsp 4) you should now have a text file called de_dust.ent in your maps folder. 5) Open it up in notepad and add in your spawn points. 6) But you got to change the format of them a little bit. Instead of this { classname/info_player_axis angle/90 origin/277 -403 -700 } { classname/info_player_allies angle/90 origin/516 -703 -892 } make them like this. { "classname" "info_player_axis" "origin" "-277 -403 -700" "angles" "0 90 0" } { "classname" "info_player_allies" "origin" "-516 -703 -892" "angles" "0 90 0" } Stick these extra lines on to the end of the .ent file ripent.exe created MAKING SURE YOU DON'T ADD IN ANY BLANK LINES BETWEEN YOUR ENTITIES, save it and then run ripent to update the bsp like this.. ripent.exe -import de_dust.ent Now the map WILL HAVE THE NEW SPWNPOINTS !!! Muhahahaha! Put the map on your server and when people connect the map WILL have the new spawns AND they will NOT have to down load the map since these entities are handled server side. If you have questions email me or post a follow up! |
Re: Stripper2 not functioning properly with new dod update
I already have the spawn points mapped out due to i was using stripper to insert them I will try the ripent thanks i will let you know if it works..
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Re: Stripper2 not functioning properly with new dod update
Dude ! it works thanks .. this is easier than stripper too..
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Re: Stripper2 not functioning properly with new dod update
Well...ive been experimenting with this ripent...and it seems ripent crashes when i try to rip some of the maps...some work just fine...i can edit ents no prob and it works all dandy...but some maps...i cant even get the .ent out of them...:S...any ideas?...
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Re: Stripper2 not functioning properly with new dod update
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I built a version of ripent that has larger memory allocated. It is no guarantee it won't crash anymore but I have not found a map yet to crash it now. You can get it here! austinbots.com/maps/ripent.exe Here is something that may also be useful. It is a windows script that will create script files to run ripent so you don't have to bring up a dos box. Put this script in your maps folder and 2x click it. It will create two script files for each map, one to run ripent -export on the map and one to run ripent -import. Check it. austinbots.com/maps/GenRipentRunFiles.vbs So after running it you will for example have two files for each map that look like this: de_avalley_X.vbs de_avalley_I.vbs Run de_avalley_X.vbs to run ripent to eXport your de_avalley.ent file and Run de_avalley_I.vbs to run ripent to Import your modified de_avalley.ent Wow, it is a pleasure to work with people who can follow directions, have success, and also report back on how they made out. thanks! |
Re: Stripper2 not functioning properly with new dod update
Thanks a bunch...it works...Im using this for dod maps...which some can get a bit bigger...so far...all the maps previously creating probs all work with the bigger ripent...thanks alot...you have no idea how many poeple you just made very very happy...:)
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Re: Stripper2 not functioning properly with new dod update
hehe
Austin saves the day again :D |
TFC + Ripent?
I previously used used Stripper2 on a tfc server, and was wondering if i changed to this ripent. Would people have to download the map again off the server? Or is exactly like Strippper just a server side pluggin.
Is there a faq or readme anywhere for this Ripent program? ???:( |
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