.:: Bots United ::.

.:: Bots United ::. (http://forums.bots-united.com/index.php)
-   General chit-chat & stuff (http://forums.bots-united.com/forumdisplay.php?f=43)
-   -   Version 2.1 is in beta testing. (http://forums.bots-united.com/showthread.php?t=1688)

Cpl. Shrike 17-05-2004 17:12

Version 2.1 is in beta testing.
 
Lits a tip of the curtain.

-added. syslog for linux servers. "official syslogging"
Logs server starts and map start/ends.
Not much yet. more to come.

-fixed. bot_chat for all game types.

-changed. addbot bot command.
Addbot classes now start from 1 to 4,7,9.
Old manual not compatible.

-changed. lotsa commands to a more uniform input. (well not that much).
See the new command listing totaly up to date to the new DLL at release.

-recoded "max_bots x" and "min_bots x"
Does it work ?? last time tested it went bezerk when ppl where in spectator mode (didn't account for that). it should count clients in spec mode now.
Well max_bots should keep number of total clients in control
and min_bots controls the number of bots that cant be kicked.
To turn one of them off or both of them use the value -1
Min_bots should be lower as max_bots else it will be turn cated to -1 (off).
Same goes for fill_serv x.
Each map the bots are added random to the map specific class range.

-added Two voice commands.
"hold position" and "displace" make near bots go into defending posture. (crouhed, proned, deployed)
"Squad move out" and "gogogo" make those bots move out again. works not yet on camping/deployed/sniping bots. if no move out is given to the bots they leave after 25 to 32 seconds if there was no enemy.

-added/changed Bots behaviour now depends on current primary weapon. Lotsa code changes in this change. this in mind with the new dod bazooka class. if a garand-bot now picks up a bazooka he'll change from bot_class 1 to bot_class 6 with new behaviour.(bot_class is used in the bot code and is independant from what kinda dod playerclass he spawned as)
Well actually bots won't pick up other guns yet but most code preperations are in place now.

-changed pistol ranges.
depending on primary weapon the pistol range get bigger or smaller.

-fixed flag detection.
On certain maps the bots had problems with the flags and keeps going for it. should be fixed !

Minh-Lo-Hwang 18-05-2004 08:07

Re: Version 2.1 is in beta testing.
 
hello
nice..will try it now..thx for the work

have a nice day
minh
________

well i think i am tired (; *g* ..it isnt even released..sorry for the mistake peeps;)
minh

Cpl. Shrike 18-05-2004 16:18

Re: Version 2.1 is in beta testing.
 
That's OK.
It'l probably another week or 2 before release.

;) but thanks for the eagerness to play shrikeboteh

Pierre-Marie Baty 18-05-2004 19:15

Re: Version 2.1 is in beta testing.
 
I'm starting to wonder if I should not better completely delete SturmBot from my dod directory... :)

Botmixing these two ought to be fun. Gotta try someday :)

Cpl. Shrike 18-05-2004 21:28

Re: Version 2.1 is in beta testing.
 
Aaww you where still using sturmboteh ??

Yeah have a try. please do.
Although i dunno if botmixer would work, i think the wrong teams are going to battle each other.
But who knows. haven't tried it my self

Pierre-Marie Baty 19-05-2004 14:23

Re: Version 2.1 is in beta testing.
 
btw, would you mind populate the filebase a bit with your files ? Currently there's nothing in the shrikebot section...

Cpl. Shrike 19-05-2004 17:58

Re: Version 2.1 is in beta testing.
 
Done, ;)

gunnyj6 22-05-2004 20:34

Re: Version 2.1 is in beta testing.
 
Awesomeness :)


All times are GMT +2. The time now is 08:58.

Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.