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biohazerd87 09-05-2004 22:54

More Ideas
 
Again these are idea's and are just thoughts.
  1. Make the bots "see" more like people. EX: When there is a very dark hallway the bot would have more difficulty seeing or might even buy night vision.
  2. Already mentioned. But be able to really customize bots like the Realbot Manager where you can pick everything from favorite gun to the likeyhood of him to defuse the bomb.
  3. This is an idea and a question. But make a waypoint with a pathway that is only visible when a door is open. EX: If bots try to open a door with a button while running into the door the door will not open all the way. So adding this type of waypoint would allow him to open the door completely before running into the door.

sPlOrYgOn 09-05-2004 22:57

Re: More Ideas
 
#1. mentioned but dunno how to do it..
#2. you can customize which gun they like more in botweaponst.cfg
#3. that already exists

Pierre-Marie Baty 09-05-2004 23:29

Re: More Ideas
 
I think he means a preferences profile per bot...

sPlOrYgOn 09-05-2004 23:31

Re: More Ideas
 
oh per bot... 9_9

biohazerd87 10-05-2004 00:03

Re: More Ideas
 
yeah per bot and how do i fo number 3 you say it exists?

sPlOrYgOn 10-05-2004 00:14

Re: More Ideas
 
the Button Flag.
But SoUlFaThEr said that the button flag shouldn't be used for doors..
I think it's because the podbots check for a button if they bump into a door like in de_prodigy

biohazerd87 10-05-2004 00:36

Re: More Ideas
 
I know about that i wrote this
  1. But make a waypoint with a pathway that is only visible when a door is open. EX: If bots try to open a door with a button while running into the door the door will not open all the way. So adding this type of waypoint would allow him to open the door completely before running into the door
Do you understand what i am saying? Lets say you have a waypoint on one side of the door and one on the other. Well the bots will just try to run right thru the door that isn't open. And when another bot pushes the button they door never opens becuase the bot is trying to run thru the door as it opens so what i was wanting is if you could make a waypoint with a pathway ONLY visible when the door is open that way he only walks into the door when it is open

sPlOrYgOn 10-05-2004 00:46

Re: More Ideas
 
wouldn't that require new waypoint files?
either that or a faster computer to trace line each path and check if a door is in the way and if it isn't then make it a valid path?
if that happens the AStarSearch would never choose a path through there would it?

Pierre-Marie Baty 10-05-2004 01:08

Re: More Ideas
 
Sure, but the point of this fix is even debatable. Cause normally, the bots should NOT "run through" a door that isn't open. Hence the problem shouldn't even exist. Rather fix this one correctly first.

I believe it's just an incorrect waypoint placement. Try putting the waypoints further from the door each side, and ensure the door button is visible from there.

biohazerd87 10-05-2004 01:32

Re: More Ideas
 
tried that but i will play around with them a little more and see what happens


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