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FIX: incorrect timer_pickup value
Fixed the bot not getting the timer_pickup value in podbot.cfg
in dll.cpp in StartFrame where it reads podbot.cfg: Code:
else if (FStrEq (cmd, CONSOLE_CMD_TIMEPICKUP)) Code:
else if (FStrEq (cmd, CONSOLE_CMD_TIMEPICKUP)) |
Re: FIX: incorrect timer_pickup value
nice... keep it up mate :D
soon u can be our alternative to pmb :P |
Re: FIX: incorrect timer_pickup value
Nice, work sPlOrYgOn vbmenu_register("postmenu_13694", true); , keep it up!
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Re: FIX: incorrect timer_pickup value
would you be so kind and comment the lines you have changed to make it more readable. Thanks;)
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Re: FIX: incorrect timer_pickup value
i dont see a difference in the 2 pieces of code you placed......
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Re: FIX: incorrect timer_pickup value
look closer :D
i'll edit the post and tell you what changed. |
Re: FIX: incorrect timer_pickup value
The second line has changed - has been really quite hard to recognize, this way is much better now.
Except the fact that hopefully nothing has changed SoUlFaThEr so that he's still the same good guy he used to be... ;) I know, bad joke, just ignore me for now |
Re: FIX: incorrect timer_pickup value
Hehehe, not that bad, actually... but I sure hope SoUlFaThEr's source code won't be published and analyzed here... guess we'd better keep him as he is; he seems to work quite well. :D :D :D
Btw, could somebody explain to me poor coding analphabet in what way the timer pickup affects me when I'm playing CS, or what the timer pickup actually is ? Excuse my ignorance... |
Re: FIX: incorrect timer_pickup value
I think it's the time a bot takes to "think" and react to pickup a gun.
like *thinking* should i pick up that ak or keep this m4... just to simulate real people.. |
Re: FIX: incorrect timer_pickup value
Ah. Thanks for the explanation!
(Btw: If bots were acting as human as me, they'd have an unfailing talent for picking up empty guns seconds before a well-armed enemy comes running around the next corner... :| ) |
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