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Some strange stuff
Hello all; I've recently mailed the new dll (Apr 26th) to my LAN mates and tried it out myself, and the result so far is the following (in no particular order):
Our bad or some dll quirks? |
Re: Some strange stuff
yes slow mo still exists but i think it is because of the changelevel command.
the min/max bot seems to be not implemented (the joining part at least)... NUM_FOR_EDICT i bet PMB can fix this :D bots spinning while throwing nade... been here for quite a while.. the rest i'll take a look... |
Re: Some strange stuff
Thanks a lot for the feedback T Wrecks :)
Do you guys use the "changelevel" command, or anything (AMX, AdminMod) that may make use of it ? For example, if AMX or AdminMod have a "next map" command, they may call changelevel and you wouldn't know it... The changelevel command is very unsafe in CS 1.6. Lots of weird errors happen when it's used a few times. Try running with only metamod and the bot, to see if it gets better... *edit* presently I have no idea where to start looking for this NUM_FOR_EDICT error. If you could manage to find a procedure that would reproduce the bug 100% of time, I'd enjoy that a lot :) The same for all the other bugs would not be superfluous at all either, provided it's doable :) |
Re: Some strange stuff
Quote:
hope that helps.. |
Re: Some strange stuff
Phew... and I thought we all were just too stupid. So there ARE a few bugs left.
First a little general info: Robert, who told me most of the bugs, is running MetaMod and PODBot only, no further plugins. Changelevel is no longer used, only map (thx for your concise explanation of this issue, btw!). Robert will send me some logfiles as soon as he manages to do so; I hope they'll help. Btw, he got the NUM_FOR_EDICT on cs_office mainly. @ The grenade spinning round thingy already known: Sorry for repeating, I didn't know that. My bad! Oh, and one more comment: Besides these bugs, they all LOVE this bot! The bots' behaviour in general is awesome! Just had to say that... cuz it's true and the bot (and all ppl involved in coding it) damn well deserve it! |
Re: Some strange stuff
I've seen slow-motion too when playing 1.6 DS window server. But it goes away after 10 minutes of play.
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Re: Some strange stuff
eCartman i believe your slow mo is different.
your slow mo must be when it is calculating Vistables. |
Re: Some strange stuff
I've been trying to get this num_for_edict crash, but to no avail... the bots can load de_prodigy without problems here it seems (CS 1.5).
I think I'll let this to sPlOrYgOn or somebody else... |
Re: Some strange stuff
I'm only using the latest dll on my 1.5 listenserver, too (my waypointing installation). Apart from the Slow-motion issue, I don't have problems. And I'm not even sure about this slomo thing, because when I change between maps that have an up-to-date pvi file saved and ready, I hardly experience this effect. However, yesterday I had the first CS crash in weeks when mapchanging between 3 maps I knew I had good pvi's for.
That's why I was very surprised when Robert told me all that stuff that went wrong - I didn't have a single "bad pointer" error! Not on the maps already manetioned, not anywhere else. And last night, I joined the W32 1.6 listenserver of one of my friends, and we playtested a bit - we only changed between standard maps that had up-to-date pvi's (either regular mapcycle changes or "map" command), and the slow-motion effect was definitely there. However, the bot ran 100% rock solid and didn't crash once. |
Re: Some strange stuff
Ah, I smell the slowmo problem might be an incorrect reset of the internal parameters of the EstimateNextFrameDuration() function after a map change...
hmm, yes... the more I think about it the more I'm convinced of it. msecnum, msecdel and msecval must not be reset after a map change. They should :) Better do that in ServerActivate() tell this to sPlOrYgOn :) |
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