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-   -   Massive Linux port of PMB's plugins (http://forums.bots-united.com/showthread.php?t=1494)

Pierre-Marie Baty 26-04-2004 04:02

Massive Linux port of PMB's plugins
 
For ages I wanted to do this, now I've finally taken the time to.

Some people might be interested in knowing that I've ported ALL my metamod plugins to Linux... including podfix, botaim, bleeding, damage and extranade... The files now include the source code, the eventual readmes, the libraries for Windows and Linux (.dll and .so), and a Linux Makefile.

I've compiled them on our BU server thanks to Onno's setup of the 2.95.3 GCC. Thanks Onno ! =)

A list of the concerned plugins :

http://racc.bots-united.com/img/download.pngBleeding will make players display a greater amount of blood when hurt (useful for hunting your prey by following his blood drips).

http://racc.bots-united.com/img/download.pngBotaim enhances the aiming system of the bots to make them more realistic (works with most bots, including POD-bot).

http://racc.bots-united.com/img/download.pngDamage can multiply the severity of wounds players get during a round according to a given factor: kill your prey with one single bullet!

http://racc.bots-united.com/img/download.pngEndround forces a round end in Counter-Strike with a server command, but keeps all the acquired advantages (weapons, ranks, money, etc.)

http://racc.bots-united.com/img/download.pngExtranade is a plugin for Counter-Strike enabling players to have more grenades than the normally allowed amount.

http://racc.bots-united.com/img/download.pngForceteams enables administrators to force team and skin selection not only for players but also for bots in Counter-Strike.

http://racc.bots-united.com/img/download.pngGetGameDirFix fixes the bug with HL 1.1.1.1 related to GetGameDir() which broke quite a couple bots recently (HPB_bot, WBot, etc.)

http://racc.bots-united.com/img/download.pngHacksmith is a Counter-Strike plugin featuring player authentication, team forcing and a display of tactical messages during the game.

http://racc.bots-united.com/img/download.pngHeadshot allows/disallows player wounds at a certain part of the body. Useful for headshot training.

http://racc.bots-united.com/img/download.pngHLIRC turns any Half-Life server into an IRC client. Chat while you play, or watch your friends' matches in realtime while sitting in IRC!

http://racc.bots-united.com/img/download.pngLogfix restores bot logging capability on HLStats servers (bots were ignored by stat servers since the 1.1.1.0 upgrade).

http://racc.bots-united.com/img/download.pngMapedit is a plugin to add/remove visually entities and spawn points in any Half-Life map and to save the resulting map on disk.

http://racc.bots-united.com/img/download.pngMaxhumans limits the number of allowed human players during a game in order to keep the teams balanced. Useful for bot servers.

http://racc.bots-united.com/img/download.pngThis map sucks ? Nextmap adds a new server command that will take you immediately to the next map in the mapcycle.txt file.

http://racc.bots-united.com/img/download.pngNoheadshot prevents bots to headshot human players (but humans still can headshot each other, and still can headshot bots normally).

http://racc.bots-united.com/img/download.pngPlayerlog can log the arrival and leaving of human players on a game server, and can log their in-game chat as well, in 2 separate files.

http://racc.bots-united.com/img/download.pngPMTools is a bunch of diagnosis and monitoring utilities for game entities and BSP data, very useful for any HL programmer.

http://racc.bots-united.com/img/download.pngPOD-Bot, the famous bot by Count Floyd, ported to metamod. Same as the original, but its source code has REALLY been cleansed.

http://racc.bots-united.com/img/download.pngPodfix is the now famous patch that fixes a certain number of problems in the 2.5 version of the POD-bot by Markus 'Count Floyd' Klinge.

http://racc.bots-united.com/img/download.pngPunish for Counter-Strike servers can punish a player by turning him into a chicken, or can fill his hard drive with garbage data (perverse!).

http://racc.bots-united.com/img/download.pngRestrictweapons for Counter-Strike restricts players access to certain weapons in the buy menus, or completely restricts a menu.

http://racc.bots-united.com/img/download.pngSwapteams can swap the players teams on the fly in Counter-Strike and restart a new round thanks to a console command.

You can also get all these plugins on my page:
http://racc.bots-united.com/english/index.html
at the bottom of the downloads section.

*edit* and I've put them into the filebase, too (metamod section) */edit*

Get'em, use'em, install'em, uninstall'em, thrash'em, stuff'em up your server's @$$ or do whatever you want with them, but enjoy. 8)

sPlOrYgOn 26-04-2004 05:25

Re: Massive Linux port of PMB's plugins
 
Quote:

[16:45:50] <Pierre-Marie> ok, I'm releasing the bot and then going to bed... bye bye ladies :)
this sure seems to be true... :D
looks like you've done a lot in little time o_O

Pierre-Marie Baty 26-04-2004 05:41

Re: Massive Linux port of PMB's plugins
 
bah... the plugins were already ready for Windows... I just had to send them over to the Bots United server and compile them for Linux there. Then zip'em, and I'm set.

Anyway... I go to bed now.
Sure.

if you guys still see me around in 15 minutes, bash me upon. :D

DutchTiger 28-04-2004 23:26

Re: Massive Linux port of PMB's plugins
 
I never knew you made this amount of usefull plugins.
Hats off!
I see you are also developing some "fun plugins", would it be possible to consider to develop a new version of Botman's monster plugin? (With added monsters, as turret, miniturret etc.)

Pierre-Marie Baty 29-04-2004 01:03

Re: Massive Linux port of PMB's plugins
 
whoa o_O

if people jump in and pay me enough to make a living of it, then yes, gladly dudes :)

I'd rather code stuff like that my life long if I could :)

But you know, I've barely enough time for myself with that thing we call "real life"!
One day maybe I'll be curious and I'll have a look at it. It's pretty much probable that it won't happen though.

DutchTiger 29-04-2004 13:41

Re: Massive Linux port of PMB's plugins
 
I have the same problem thats why I asked ya ;)

Anyways good job!

Onno Kreuzinger 29-04-2004 17:11

Re: Massive Linux port of PMB's plugins
 
nice one PMB, i hope i can check them soon :)

[NvT]_KaszpiR_ 30-04-2004 09:49

Re: Massive Linux port of PMB's plugins
 
i've been using your plugins on linux for over a half a year now :D - just had to make makefiles :P

Pierre-Marie Baty 30-04-2004 14:40

Re: Massive Linux port of PMB's plugins
 
sweet, it's the proof that they work :D
I was just a little bit anxious about the feedback from Linux users :P

Terran 01-05-2004 11:05

Re: Massive Linux port of PMB's plugins
 
I also used some of your plugins on linux too :-)


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