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Beginner question: interior lighting
EDIT: Turns out my ceiling IS being properly lit, so nevermind =). If there's a better way to light a level than texture lights, let me know, though.
---- Hi everyone, I'm building an all-interior map, and was wondering what the best way to light it would be. I have flourescent texture-lights, but they don't light the ceiling at all. Is there a way to use env_light for an interior scene? I'd just like to raise the ambient light level of the whole map a bit. Thanks for any help, JB |
Re: Beginner question: interior lighting
Got any windows in your map ?
They tend to add light. Other than that, you can add regular lighting in spots where you wanna add the illusion of reflected light. For instance, if the sun comes in the window & shines on a pretty, red picture, you may wanna add a similarily colored light in front of it. Hope that helps. Cheers ! |
Re: Beginner question: interior lighting
tex lights is the way to go for the most part:)
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