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-   -   stefan's new round detection code (http://forums.bots-united.com/showthread.php?t=1479)

Whistler 24-04-2004 12:14

stefan's new round detection code
 
Have you noticed that Stefan Hendriks's New round detection code for CS 1.6 won't work if we use sv_restartround ?

So we may need to check sv_restart and sv_restartround in the StartFrame() function as well

stefanhendriks 24-04-2004 19:32

Re: stefan's new round detection code
 
erm, i always use sv_restartround and have no problems?

Whistler 25-04-2004 02:12

Re: stefan's new round detection code
 
hmmm....maybe if no players are dead then the HLTV message won't get sent.

I'll test it later, maybe I missed something.

botmeister 25-04-2004 05:57

Re: stefan's new round detection code
 
I found this worked reliably for me, with or without bots or players in the game ....
http://forums.bots-united.com/showpo...2&postcount=29

Whistler 26-04-2004 11:30

Re: stefan's new round detection code
 
Doooh ! Sorry, I'm using PMTools that day and I didn't see the HLTV network message get sent. It's because of this:

Quote:

SZ_GetSpace: overflow on Player
WARNING: datagram overflowed for Player
There are too many things to print at that time so it overflowed and HLTV message is not printed.

I should test thoroughly before posting next time. Sorry.

Pierre-Marie Baty 26-04-2004 13:13

Re: stefan's new round detection code
 
that's why I usually log the output to a text file... in case the message doesn't get sent :)

stefanhendriks 26-04-2004 18:01

Re: stefan's new round detection code
 
Hehe, i use the HLTV messages ;) And still no problems found so far here Whistler. No problem though, it still is a messy 'fix'.


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