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New release to come soon
Okay lads, there have been quite a couple of bugs pointed out and fixed thanks to you all, and I think now it's time to pick up the rabbit traps.
Upon SoUlFaThEr's request I've been doing some changes to the waypoint editor. The main one is that now all the commands are centralized under the "wpmenu" command, and you theoretically don't need to drop down the console anymore at all when you waypoint a map (you get the ability to place/delete waypoints/pathwaypoints/individual wp flags graphically by pointing at a waypoint and hitting some entry in the menu). And you know how it goes, while browsing through the code, I've caught a few more bugs on the fly. The slow-motion is gone. The reason was that Count Floyd was not freeing all his bot's memory correctly. He was freeing the waypoints table twice and it was unclear whether the floyd tables were freed too (he was still reallocating them anyway, possibly causing a big leak). The bots now have the ability to fight while on a ladder. They don't look at 60° up or down but they really look at the top of the ladder where they want to go when they climb one up. This was an old piece of code remaining from the HPB_bot that was not needed anymore. The fact that the bots angles were forced to 60° up or down while they were on a ladder was what prevented them to fight. They were trying to lock onto the enemy, but the ladder code was re-locking their view angles to 60° immediately after. The same problem happened with breakables that sit on top of ladders (for example, the seat in the plane in cs_747), the bots were unable to shoot it because they couldn't lock onto it. They can now. I've added a piece of code to make them handle the W_FL_LIFT waypoint flag correctly. The bots now stand still if they're on a lift waypoint and the lift is moving, until they get close enough to their next waypoint. And I've sent a DLL to SoUlFaThEr for him to test the new button code too (thanks to the contribution of many people, especially Stefan). And of course, all the bugs mentioned by sPlOrYgOn and the others that I could have remembered have been fixed :) I'm waiting for SF's feedback and I'll release an updated SDK and the new podbot binaries for Windows and Linux. |
Re: New release to come soon
we cant add or del any flags or waypoints themselves by pointing tho right? just the pathwaypoints afaik
the only console commands left are these 3 : wp find wp stats wp teleport the find function is, for me, outdated......now that the console isnt spammed with node messages, we can easily see the node number that was called as a mistake when trying to save(also placed in-game at centermass on your screen too). here we can read the wp number thats faulty.....and simply do a wp teleport to it.......doing find makes you only have to run through the whole map to get to it. i think we can even take wp find out.....up to you tho.....i personally only use teleport cuz it saves time. wp stats is still a useful feature as it helps you see how many of WHAT waypoints are presently in the map. |
Re: New release to come soon
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Re: New release to come soon
Muahhahahahaha!
Great work fellows! I go to sleep, wake up and there is this new forum and this stuff going on like crazy!!! This is at the heart of what Bots UNITED is al about. People with al sorts of talents coming together to make a super great bot! I wish I was more involved and will be in a few weeks. Let me know what I can do. PM about the lifts, I don't know what you have been doing but I was thinking the key to them could be the Z axis. If the lift is not moving and the z axis is to far away for the bot to get on, then look for the matching button near by and hit it, then wait until the lift's z axis is close enough to get on. Sounds like you have this rocking! Rock on! |
Just thought I would ask...
PMB and or SoulFather
How is the new DLL coming along? Could one of you post here an update as to what fixes are fixed in the new upcoming DLL? Thanx and great work and ideas popping up in this forum =) Until next time....Cheers! |
Re: New release to come soon
Here's the update.
Code:
+ All the bugfixes submitted by the people on this forum have been |
Re: New release to come soon
+ Added the ability to point the gun at a waypoint and create/delete incoming
and outcoming paths to this waypoint by a single keypress in editing mode cool... no if one could implement shooting at a wp to delete it :P /me wonders if this becomes pb 2.7 if u count how many bug fix since 2.6 =) |
Re: New release to come soon
im DONE
make it happen HK never satisfied eh :) one note: you get bots added automatically and DEFINATELY no slo mo......if you change the map using: map de_dust rather than changelevel de_dust because the server restets on map de_dust and not on changelevel de_dust |
Re: New release to come soon
lol....
my names actually meant to be huntakillaz i forgot to put in an 'a' when i registered :S |
Re: New release to come soon
Well, well... I guess I'm gonna download this baby right away and send it to my friends... :D Then I'll have to see how to fit SF's binds into my keyboard and to adapt them to my way of working...
But first: THANK YOU FOR EVERYTHING, PMB!!! U RULE! =) Now that these important bugs are fixed, I wish you all the luck and all the success in the world with your RACC-AI project and with whatever you're doing - and besides, I guess you'll kepp visiting this forum once in a while. ;) |
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