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mEAn & Realbot WIP #1
How do I use mEAn with Realbot as a metamod pluggin?
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Re: mEAn & Realbot WIP #1
You have to have mEAn setup to load first in the liblist.gam file, then have mEAn load up metamod (see the install instructions on how to do this), metamod should be setup to load the realbot plugin as usual.
If you load metamod first, followed by mEAn, mEAn will still work, but some of the bot enhancements may no longer work properly (or at all), but other features will continue to work normally. |
Re: mEAn & Realbot WIP #1
Thanks for the quick reply. Sorry I should of read the install instruct again.:o
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Re: mEAn & Realbot WIP #1
What Is this meanmod for?????
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Re: mEAn & Realbot WIP #1
It will enhance your current bots. Goto http://www3.telus.net/mean/index.html for more info.
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Re: mEAn & Realbot WIP
Is there a +localinfo mbotmod realbot_ai or something that allows several of the mean mod extensions? Or are they all working by default?
I suppose a better question is: is there anything that RealBot currently doesn't recognize when running in tandem with (mEAn)? |
Re: mEAn & Realbot WIP
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All the extensions should be recognized by realbot. This is all very new and I don't yet know what extensions are helpfull or not as I have not yet had the time to play the new realbot by itself to compare. With realbot_mm I noticed a problem when the map changes the plugin seems to fail each time, so you'll have to keep it on the same map all the time. I don't yet know what the cause of the problem is, it could be with realbot itself or because its being used with mEAn. |
Re: mEAn & Realbot WIP #1
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Re: mEAn & Realbot WIP #1
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Re: mEAn & Realbot WIP #1
There are debug DLLs available for metamod, which you can use temporarily to track the bug. I would put breakpoints in the meta_query() and meta_attach() functions of the plugin and let the debugger trace back to metamod...
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