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-   POD-Bot mm Waypoint Format (http://forums.bots-united.com/forumdisplay.php?f=21)
-   -   High-Definition waypoint pack, part 2! (http://forums.bots-united.com/showthread.php?t=1262)

>BKA< T Wrecks 05-04-2004 14:22

High-Definition waypoint pack, part 2!
 
1 Attachment(s)
Phew... FINALLY. Man, did I start to hate those WP's. But now it's done... after checking and tweaking, tweaking and checking (and then some more) I've finally finished the 2nd part.
As I have also found the problem that kept me from uploading here, I can post it right here this time. I also posted it on Terran's Excalibur server (www.cs4us.de), and if anyone wants to host it on his site, I'll be the last one to protest... :D
Ok, this has been made with one of the last versions of PMB's PODBot fix that was still 100% PODBot-compatible (waypoint-wise), so once again these pwf's will work with all PODBot version around.
[ @Pierre-Marie: I hope you don't mind that I posted the mentioned PB MM version on Excalibur as well - makes it easier for people to get the 100% compatible one...]

Now I'm gonna start fixing and remaking some WPs for the new version with PODBot-incompatible camp points... *sigh*

Oh, for more detailed technical info please refer to the 1st part. This time, I'd rather post a list of all maps inside: as_tigris, as_tundra, cs_bikini (sightly tweaked, overwrite the one from the 1st part), cs_tibet, de_52andalusia, de_52leon, de_52spania, de_aldi2k, de_arizona, de_aztec_c, de_aztec23_beta2, de_bahrain, de_bergheim, de_biochem, de_burscheid, de_centurion, de_clan1_mill, de_clan2_fire, de_comicpirates, de_corsica, de_dawn, de_downtown, de_dust3, de_e605area, de_evergreen, de_freightdeport, de_heat, de_karachi01, de_legato, de_lorraine, de_manila, de_marrakech, de_medina_v1, de_meltdown, de_museum, de_nowhere_xx, de_oilrig, de_pandemonium, de_predator, de_ritual2, de_sahara, de_sandstorm, de_scud_2k1, de_seaside, de_seaside2k, de_spree, de_tegea, de_terminal22, de_tiefgarage, de_timwork-s, de_tpoint, de_vengeance, de_vine, de_winternuke, fy_neighbors.

SoUlFaThEr 05-04-2004 18:48

Re: High-Definition waypoint pack, part 2!
 
and you said i am fast!!!!!!

gotta love that editor!

just wait until we can point and change bad connections or add some from where we stand.......no more console :)

sr2004 05-04-2004 19:57

Re: High-Definition waypoint pack, part 2!
 
ha good job >BKA< T Wrecks :)
thank you for the waypoints news (cool);)
@+

>BKA< T Wrecks 05-04-2004 20:22

Re: High-Definition waypoint pack, part 2!
 
@ sr2004: I haven't checked, but I presume you added the second part to your HP? ;) Well, glad you like it and thx for hosting them!

@ SoUlFaThEr: Well, "fast"... *cough* I started the second half about 11 days ago - 11 days for 56 maps, and I didn't MAKE them all new, just checked most... besides, I already had de_karachi01, de_oilrig and fy_neighbors, so only 53 count. Still enough, though. Phew! =)


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