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-   -   Problem Metamod+JoeBot (http://forums.bots-united.com/showthread.php?t=1042)

ReyMysterio 09-03-2004 19:04

Problem Metamod+JoeBot
 
Hi
I've installed JoeBot + Metamod + Statsme.
That is my liblist.gam

game "Counter-Strike"
url_info "
www.counter-strike.net"
url_dl ""
version "1.5"
size "184000000"
svonly "0"
secure "1"
type "multiplayer_only"
cldll "1"
hlversion "1110"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll "addons\metamod\dlls\metamod.dll"
trainmap "tr_1"


That is my hl.exe
C:\SIERRA\Half-Life\hl.exe -game cstrike -console +localinfo mm_gamedll ../joebot/joebot.dll.

In the FAQ they tell, that i should do that this way, but it doesn't work. Metamod and Statsme are working but not JoeBot.
For 1.5

theGERMANone

@$3.1415rin 09-03-2004 20:18

Re: Problem Metamod+JoeBot
 
try to put the joebot.dll to cstrike/joebot, and remove the ../ from the commandline ... that should normally fix that.

ReyMysterio 09-03-2004 21:59

Re: Problem Metamod+JoeBot
 
Yeah, that works but if i want to add a bot, a error appears, and i can't continue the game.....:(

@$3.1415rin 10-03-2004 10:55

Re: Problem Metamod+JoeBot
 
well, what kind of error, what's written there ?

ReyMysterio 10-03-2004 17:59

Re: Problem Metamod+JoeBot
 
Log: Sign error

But i think with this is something wrong, or?
"+localinfo mm_gamedll ../joebot/joebot.dll"

@$3.1415rin 10-03-2004 18:20

Re: Problem Metamod+JoeBot
 
and you are running the last official version of joebot, 1.6.3 ?

ReyMysterio 10-03-2004 18:39

Re: Problem Metamod+JoeBot
 
No i think 1.6.2
I'll try it with 1.6.3

ReyMysterio 10-03-2004 18:50

Re: Problem Metamod+JoeBot
 
I installed the update into Half-Life, but it still doesn't work.
And the error is still there, when i have joebot in cstrike.

@$3.1415rin 11-03-2004 23:13

Re: Problem Metamod+JoeBot
 
do you have the same problem without any plugins running ?

Pierre-Marie Baty 11-03-2004 23:29

Re: Problem Metamod+JoeBot
 
@spirin, just FYI, it seems the metamod port for JoeBot has some errors... we've just been talking about that in the bot devs forum. Perhaps somebody with a commit access to the CVS at SourceForge should check it again.


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